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Space Rare Loot System (SRLS)

What's New

Welcome to the modernized Space Rare Loot System (SRLS) on SWG Secura!

Previously, space loot crates rolled from generic procedural loot tables with high variance, resulting in parts with awkward stats that pilots frequently scrapped. With this update, we have introduced a hand-curated catalog of fixed-stat, elite-tier starship components ("99% parts") designed in close collaboration with the pilot community.

When you loot an SRLS component crate from space combat, opening it awards a guaranteed, non-randomized masterpiece component calibrated to sit right underneath an absolute maximum "God-roll" Reverse Engineered (RE) piece.


SRLS Loot Tiers & Baselines

Components are organized into three primary quality tiers, plus an exclusive "Unicorn" bracket:

  • Exceptional (99% Profile): The absolute gold standard of Space RLS drops.
  • Legendary (98% Profile): Near-pinnacle performance suitable for the toughest Heroic starfighter content.
  • Unique (97% Profile): Solid, high-tier rare drops that easily outclass standard procedural loot.
  • Unicorn (>99% Profile): Deliberately breaks the standard 99% capcaps for specific non-game-breaking stats, such as ultra-fast shield recharge rates.rates or convoy top speed.

Complete SRLS Component Catalog

Starship Engines (Focus: Top Speed & Agility)

Component Name Tier Level Top Speed Pitch / Yaw / Roll Mass Reactor Drain
Notes & Lore Kuat Engineering Systems TC-62 Exceptional 10 121.5 83.0 / 82.5 / 82.0 37,500500.0 1,271.0 Legendary Convoy chase engine; fastest drive in the galaxygalaxy. Sienar 'Annihilator' Engine Exceptional 10 118.0 81.7 / 81.4 / 81.0 38,996996.8 1,271.0 Imperial engineering flagship with unmatched straight-line speedvelocity. Kuat 'Vanguard' Engine Legendary 10 115.4116.5 80.6 / 80.1 / 79.8 40,093093.0 2,600.0 Built for heavy fighters requiring superior dogfight turn ratesrates. Koensayr 'Drifter' Engine Unique 10 111.115.0 79.6 / 79.3 / 79.1 40,990990.8 2,700.0 Sturdy, high-acceleration drive favored by veteran Y-Wing pilotspilots. Corellian 'Nova' Engine Exceptional 8 108.6105.3 76.575.1 / 76.574.4 / 76.574.9 20,50021,395.3 Shatters1,330.2 Breaks the 100 TS barrier forwith excellent mid-weightchassis hullsagility. SoroSuub 'Breeze' Engine Legendary 8 107.4104.5 75.974.8 / 75.974.1 / 75.974.5 21,000395.3 1,330.2 Outstanding thrust-to-weight ratio for lightnimble fightersescort fighters. Novaldex 'Comet' Engine Unique 8 106.1104.0 75.474.5 / 75.474.0 / 75.474.2 22,00021,395.3 1,330.2 Smooth handling and consistent burn rate for patrol craft. Quantum Ion Drive Unique 8 103.5 74.0 / 73.8 / 74.0 21,395.3 1,330.2 Nym's Starmap classic; breaks 100 TS with modest energy drain. T86 Shooting Star Engine Legendary 6 103.101.5 73.570.0 / 73.570.8 / 73.70.5 7,2008,229.3 1,287.5 Rare Convoy drop; elite interceptor enginedrive breaking 100 TS at Level Quantum Ion Drive Unique 8 102.5 74.0 / 74.0 / 74.0 19,800 Nym's Starmap classic; breaks 100 TS with low drain6. MandalMotors 'Storm' Engine Exceptional 6 101.20 72.069.6 / 72.070.4 / 72.070.2 7,7008,229.3 1,287.5 Interceptor speed demon with a lean 1,180 reactor drainfootprint.

Starship Armor (Focus: Ultra-Low Mass & Durability)

Standard high-tier armors frequently exceed 40,000–60,000 in mass, choking ship loadouts. SRLS armors feature drastically reduced mass so pilots can mount heavy weapons and shields without overloading.

Component Name Tier Level Armor Hitpoints Mass Comparison / Benefit
KSE 'Impervious' Armor Exceptional 10 3,650.0 6,000000.0 Ultra-lightweight Level 10 plating; frees up massive hull capacitycapacity.
Slayn & Korpil 'Bastion' Armor Legendary 10 3,492.0 9,000000.0 Heavy bomber plating tailored for B-Wings and Gunboatsheavy assault hulls.
Corellian 'Aegis' Armor Unique 10 3,334.0 12,000000.0 Solid defensive soak at a fraction of standard mass
Level Fibertech Steel Plating Unique 8 2,250.0 6,500 Nym's Starmap classic composite10 armor mass. MandalMotors 'Phalanx' Armor Exceptional 8 2,113.0218.7 6,0004,613.0 Premier Level 8 armor for advanced dogfighters (A8_99). Fibertech Steel Plating Unique 8 2,218.7 4,613.0 Nym's Starmap classic composite armor plating. Sienar 'Bulwark' Armor Legendary 8 2,011.150.0 8,0004,613.0 Imperial squadron armor built for sustained damage absorptionabsorption. SoroSuub 'Carapace' Armor Unique 8 1,920.2,100.0 10,0004,613.0 Dense protective plating looted from Outer Rim pirate fleetsfleets. Koensayr 'Deflector' Armor Exceptional 5 1,081.0134.9 2,4001,814.7 Elite Level 5 armor for budget and interceptor chassis (A5_99). Republic 'Vanguard' Armor Legendary 5 1,025.100.0 2,8001,814.7 Lightweight mid-tier defensive plate with excellent weight efficiency. Corellian 'Plate' Armor Unique 5 969.1,080.0 3,2001,814.7 Balanced light plating with minimal mass penaltypenalty.

Weapons (Focus: Low Energy Per Shot & HighStaggered Burst/DPS)Efficiency)

Energy Per Shot (EPS) is the lifeblood of pilotstarfighter combat.dogfighting. SRLS weapons matchfeature thestaggered covetedmass and drain across tiers, locked 0.800 shield and armor effectiveness, and Borstel-tier 14.1 EPS profile of top-tier Borstel disruptors and provide a major overhaul to the Imperial Boltdriver.EPS.

Component Name Tier Level Min - Max Damage EPS Refire Rate
Mass Reactor Drain Vs. Shield / Armor Combat Highlights Corellian Beamrail Gauss Cannon Exceptional 10 3,250.0 – 5,200.0 26.0 0.400 39,762.4 1,661.8 0.80 / 0.80 Nym's Starmap prize; catastrophic kinetic alpha strikestrike. Borstel 'Devastator' Cannon Exceptional 10 3,040.3 – 4,984.0 25.7 0.376 39,250.0 1,620.0 0.80 / 0.80 Hardest-hitting continuous blaster with reduced EPSEPS. Taim & Bak 'Scorcher' Cannon Legendary 10 2,977.3 – 4,874.9 27.0 0.386 Punishing heavy strikes for heavy fighters Incom 'Shredder' Cannon38,750.0 Unique1,580.0 100.80 / 0.80 2,931.5Top –Efficiency 4,761.7L10: 28.4Lowest 0.393mass Shield-meltingand sustaineddrain DPSin Level 10. Rendili 'Vaporizer' Cannon Exceptional 8 2,387.7 – 3,748.3 14.1 0.385 21,697.6 1,585.1 0.80 / 0.80 Borstel-tier 14.1 EPS with boostedheavy shieldcontinuous and armor penetrationpunch. MandalMotors 'Ripper' Cannon Legendary 8 2,290.3 – 3,632.6 14.1 0.391 20,800.0 1,495.0 0.80 / 0.80 Top Efficiency L8: 14.1 EPS kinetic blaster favored by Mandalorian gunnersgunners. SubPro 'Pounder' Cannon Unique 8 2,252.9 – 3,495.3 14.1 0.395 21,250.0 1,540.0 0.80 / 0.80 Dependable 14.1 EPS cannon for deep-space patrolspatrols. Imperial 'Boltdriver' Mk II Exceptional 7 1,998.1 – 3,222.5 14.1 0.316 12,485.4 1,608.1 0.80 / 0.80 Major Imperial BuffOverhaul: 14.1 EPS rapid-fire heavy disruptordisruptor. Corellian 'Striker' Blaster Legendary 7 1,931.5 – 3,115.9 14.1 0.320 11,800.0 1,515.0 0.80 / 0.80 Top Efficiency L7: Rapid-fire anti-interceptor armamentarmament. Incom 'Precision' Blaster Unique 7 1,880.0 – 3,020.0 14.1 0.325 12,150.0 1,560.0 0.80 / 0.80 Low-drain, high-efficiency blaster with smooth throughput.

Starship Shields (Focus: Massive F/B Pools & Unicorn Recharge)

Level 10 shields feature calibrated tiered masses (39k Exceptional, 40k Legendary, 41k Unique), staggered energy drain, and preserved unicorn recharge rates.

Component Name Tier Level Front / Back HP Recharge Rate Mass
Reactor Drain Key Characteristics Taim Torton 'Invincible' Shield Exceptional 10 4,050.0 / 4,050.0 24.30 40,47639,000.0 1,350.0 Unicorn Tier: 4,050 F/B HP + 24.330 recharge at 40k39k massmass. KSE 'Barrier' Shield Legendary 10 3,800.0 / 3,800.0 24.00 43,64040,000.0 1,397.0 Immense resilience for Gunboats and POBheavy craftassault craft. Sienar 'Repulsor' Shield Unique 10 3,650.640.0 / 3,650.640.0 23.70 47,49741,000.0 1,440.0 Heavy generator with greatfast continuous regenerationregeneration. Cygnus 'Deflector' Shield Unique 10 3,600.0 / 3,600.0 23.50 41,000.0 1,397.2 Level 10 certified system with reinforced deflection. Mon Calamari 'Ion-Web' Shield Exceptional 8 2,926.1 / 2,883.0 18.07 23,150150.1 1,420.5 +400 HP over standard L8 shields; elite deflection (S8_99). SoroSuub 'Protector' Shield Legendary 8 2,707.0 / 2,669.1 17.3780 24,207207.1 1,420.5 Efficient generator balancing mass with defensive bulk Cygnus 'Deflector' Shield Unique 8 2,640.7 / 2,578.7 16.79 26,600 Reliable mid-weight shield generatorbulk. Protecto-Net 'Guardian' Shield Exceptional 7 2,272.8306.2 / 2,306.2 16.29 13,399399.2 1,406.3 Nym's Starmap classic; best-in-classFront LevelHP 7boosted shieldto match Back HP. Incom 'Ward' Shield Legendary 7 2,159.3197.1 / 2,197.1 15.7116.00 14,560560.1 1,406.3 Standard escort shieldshield; forFront RebelHP X-Wingboosted squadronsto match Back HP. Moncal Ionweb Prototype B Legendary 6 1,850.0 / 1,820.0 12.00 8,500500.0 1,395.8 Convoy classic; highest raw hitpoints in Level 66. MandalMotors 'Aegis' Shield Exceptional 6 1,767.3 / 1,720.4 11.57 8,863863.2 1,395.8 Premier Level 6 interceptor shield with rapid recovery.

Weapon Capacitors (Focus: Levels 6, 4, and 2)

Capacitors above Level 6 are rarely viable on fighter chassis due to extreme mass bloat. We focused SRLS capacitors on the tiers pilots actually fly: 6, 4, and 2.

Component Name Tier Level Energy Capacity Recharge Rate Mass Reactor Drain
Recommended Loadout Mon Calamari 'Deepwell' Cap Exceptional 6 1,456.0 50.60 7,103103.7 583.0 Premier 3-gun fighter battery (C6_99). SubPro 'Reservoir' Cap Legendary 6 1,405.2425.0 49.1050 7,490103.7 583.0 Exceptional sustained fire throughputthroughput. Koensayr 'Stream' Cap Unique 6 1,360.400.0 47.48.50 7,800103.7 583.0 Solid high-capacity energy cell for heavy patrols. Corellian 'Flux' Cap Exceptional 4 1,180.0236.9 43.5045.90 3,4502,757.0 534.9 Elite Level 4 cap for mid-tier escort hulls (C4_99). Incom 'Surge' Cap Legendary 4 1,120.200.0 41.8044.50 3,6502,757.0 534.9 Agile energy flow for escort craftcraft. Sienar 'Micro-Pulse' Cap Exceptional 2 880.01,185.1 36.5041.30 1,150037.7 495.0 Ultralight interceptor battery with sub-500 drain.

Starship Reactors (Focus: Generation Surplus & Low Mass)

Component Name Tier Level Generation Rate Mass Reactor Drain
Recommended Loadout Sienar 'Supernova' Reactor Exceptional 106 45,286.627,029.8 33,3776,914.8 0.0 DedicatedHeavy POBFighter / GunboatStandard: PowersHuge entirepower multi-gunoutput shipsfor single-handedlymedium hulls. Incom 'Pulsar' Reactor Exceptional 6 27,029.8 6,914914.8 0.0 The King of Fighters: HugeGiant power surplus for triple-gun buildsbuilds. Koensayr 'Magna' Reactor Legendary 6 25,800.26,500.0 7,2006,914.8 0.0 Heavy generation output with rock-solid stabilitystability. KSE 'Dynamo' Reactor Exceptional 5 20,345.682.0 4,2503,801.1 Curated0.0 Premier Level 5 power plant for mid-weight hulls (R5_99). Corellian 'Overdrive' Reactor Exceptional 4 18,300.0275.1 2,550495.0 0.0 High generation with very low mass footprint (R4_99). MandalMotors 'Spark' Reactor Exceptional 1 13,300.0583.4 700811.9 0.0 Ultralight interceptor power plant with exceptional efficiency.

Ordnance & Bomber Enhancements

PvE Missile Damage Scaling

To make bombers and missile boats viable against massive capital ships and heroic NPC starfighters (which have hitpools in the tens of thousands), missiles now feature an automatic PvE Damage Multiplier:

  • When targeting NPC starships, missiles deal significantly amplified damage.
  • PvP dogfighting damage remains unchanged to ensure fair, skill-based pilot encounters.

24-Round Reusable Packs

  • Reusable missile tubes and chaff countermeasure packs now hold 24 uses per pack (up from standard low capacity).
  • Allows heavy bombers like the TIE Oppressor, B-Wing, and K-Wing to execute sustained bombing runs across multiple attack waves without needing to land and re-arm.

Frequently Asked Questions (FAQ)

  • Q: How do I get Space RLS crates?
    A: SRLS crates drop dynamically upon destroying enemy NPC starships in space. Higher-tier enemies in deep space (e.g. Kessel, Deep Space, Heroic space zones) offer improved odds of rolling Exceptional and Legendary quality crates. Tier 1 through Tier 5 crates drop according to zone difficulty.

  • Q: How do these compare to crafted Reverse Engineered (RE) parts?
    A: SRLS components represent "99% parts"—they are superior to almost all standard loot and mid-tier RE, sitting just a fraction below theoretical "God-roll" RE parts produced by Master Shipwrights.

  • Q: Do I need to be a Master Shipwright to use these?
    A: No! Any pilot with the required Piloting Certification level for the component's tier (e.g. Starships IV / Ordnance IV for Level 10 parts) can equip and fly with them immediately.

Q: Are reverse engineering levels and certifications properly aligned?
A: Yes. Every SRLS component template has been verified and mapped to its exact Certification and Reverse Engineering Level in the engine and client data.