Space Rare Loot System (SRLS)
What's New
Welcome to the modernized Space Rare Loot System (SRLS) on SWG Secura!
Previously, space loot crates rolled from generic procedural loot tables with high variance, resulting in parts with awkward stats that pilots frequently scrapped. With this update, we have introduced a hand-curated catalog of fixed-stat, elite-tier starship components ("99% parts") designed in close collaboration with the pilot community.
When you loot an SRLS component crate from space combat, opening it awards a guaranteed, non-randomized masterpiece component calibrated to sit right underneath an absolute maximum "God-roll" Reverse Engineered (RE) piece.
SRLS Loot Tiers & Baselines
Components are organized into three primary quality tiers, plus an exclusive "Unicorn" bracket:
- Exceptional (99% Profile): The absolute gold standard of Space RLS drops.
- Legendary (98% Profile): Near-pinnacle performance suitable for the toughest Heroic starfighter content.
- Unique (97% Profile): Solid, high-tier rare drops that easily outclass standard procedural loot.
- Unicorn (>99% Profile): Deliberately breaks
the standard 99% capcaps for specific non-game-breaking stats, such as ultra-fast shield recharge rates.rates or convoy top speed.
Complete SRLS Component Catalog
Starship Engines (Focus: Top Speed & Agility)
| Component Name |
Tier |
Level |
Top Speed |
Pitch / Yaw / Roll |
Mass |
Reactor Drain |
Notes & Lore
Kuat Engineering Systems TC-62
Exceptional
10
121.5
83.0 / 82.5 / 82.0
37,
500500.0
1,271.0
Legendary Convoy chase engine; fastest
drive in the
galaxygalaxy.
Sienar 'Annihilator' Engine
Exceptional
10
118.0
81.7 / 81.4 / 81.0
38,
996996.8
1,271.0
Imperial engineering flagship with unmatched straight-line
speedvelocity.
Kuat 'Vanguard' Engine
Legendary
10
115.4116.5
80.6 / 80.1 / 79.8
40,
093093.0
2,600.0
Built for heavy fighters requiring superior dogfight turn
ratesrates.
Koensayr 'Drifter' Engine
Unique
10
111.115.0
79.6 / 79.3 / 79.1
40,
990990.8
2,700.0
Sturdy, high-acceleration drive favored by
veteran Y-Wing
pilotspilots.
Corellian 'Nova' Engine
Exceptional
8
108.6105.3
76.575.1 /
76.574.4 /
76.574.9
20,50021,395.3
Shatters1,330.2
Breaks the 100 TS barrier
forwith excellent mid-
weightchassis hullsagility.
SoroSuub 'Breeze' Engine
Legendary
8
107.4104.5
75.974.8 /
75.974.1 /
75.974.5
21,
000395.3
1,330.2
Outstanding thrust-to-weight ratio for
lightnimble fightersescort fighters.
Novaldex 'Comet' Engine
Unique
8
106.1104.0
75.474.5 /
75.474.0 /
75.474.2
22,00021,395.3
1,330.2
Smooth handling and consistent burn rate
for patrol craft.
Quantum Ion Drive
Unique
8
103.5
74.0 / 73.8 / 74.0
21,395.3
1,330.2
Nym's Starmap classic; breaks 100 TS with modest energy drain.
T86 Shooting Star Engine
Legendary
6
103.101.5
73.570.0 /
73.570.8 /
73.70.5
7,2008,229.3
1,287.5
Rare Convoy drop; elite interceptor
enginedrive breaking 100 TS
at Level Quantum Ion Drive
Unique
8
102.5
74.0 / 74.0 / 74.0
19,800
Nym's Starmap classic; breaks 100 TS with low drain6.
MandalMotors 'Storm' Engine
Exceptional
6
101.20
72.069.6 /
72.070.4 /
72.070.2
7,7008,229.3
1,287.5
Interceptor speed demon with a lean
1,180 reactor
drainfootprint.
Starship Armor (Focus: Ultra-Low Mass & Durability)
Standard high-tier armors frequently exceed 40,000–60,000 in mass, choking ship loadouts. SRLS armors feature drastically reduced mass so pilots can mount heavy weapons and shields without overloading.
| Component Name |
Tier |
Level |
Armor Hitpoints |
Mass |
Comparison / Benefit |
| KSE 'Impervious' Armor |
Exceptional |
10 |
3,650.0 |
6,000000.0 |
Ultra-lightweight Level 10 plating; frees up massive hull capacitycapacity. |
| Slayn & Korpil 'Bastion' Armor |
Legendary |
10 |
3,492.0 |
9,000000.0 |
Heavy bomber plating tailored for B-Wings and Gunboatsheavy assault hulls. |
| Corellian 'Aegis' Armor |
Unique |
10 |
3,334.0 |
12,000000.0 |
Solid defensive soak at a fraction of standard mass |
Level
Fibertech Steel Plating
Unique
8
2,250.0
6,500
Nym's Starmap classic composite10 armor
mass.
MandalMotors 'Phalanx' Armor
Exceptional
8
2,113.0218.7
6,0004,613.0
Premier Level 8 armor for advanced dogfighters
(A8_99).
Fibertech Steel Plating
Unique
8
2,218.7
4,613.0
Nym's Starmap classic composite armor plating.
Sienar 'Bulwark' Armor
Legendary
8
2,011.150.0
8,0004,613.0
Imperial squadron armor built for sustained damage
absorptionabsorption.
SoroSuub 'Carapace' Armor
Unique
8
1,920.2,100.0
10,0004,613.0
Dense protective plating looted from Outer Rim pirate
fleetsfleets.
Koensayr 'Deflector' Armor
Exceptional
5
1,081.0134.9
2,4001,814.7
Elite Level 5 armor for budget and interceptor chassis
(A5_99).
Republic 'Vanguard' Armor
Legendary
5
1,025.100.0
2,8001,814.7
Lightweight mid-tier defensive plate
with excellent weight efficiency.
Corellian 'Plate' Armor
Unique
5
969.1,080.0
3,2001,814.7
Balanced light plating with minimal mass
penaltypenalty.
Weapons (Focus: Low Energy Per Shot & HighStaggered Burst/DPS)Efficiency)
Energy Per Shot (EPS) is the lifeblood of pilotstarfighter combat.dogfighting. SRLS weapons matchfeature thestaggered covetedmass and drain across tiers, locked 0.800 shield and armor effectiveness, and Borstel-tier 14.1 EPS profile of top-tier Borstel disruptors and provide a major overhaul to the Imperial Boltdriver.EPS.
| Component Name |
Tier |
Level |
Min - Max Damage |
EPS |
Refire Rate |
Mass
Reactor Drain
Vs. Shield / Armor
Combat Highlights
Corellian Beamrail Gauss Cannon
Exceptional
10
3,250.0 – 5,200.0
26.0
0.400
39,762.4
1,661.8
0.80 / 0.80
Nym's Starmap prize; catastrophic kinetic alpha
strikestrike.
Borstel 'Devastator' Cannon
Exceptional
10
3,040.3 – 4,984.0
25.7
0.376
39,250.0
1,620.0
0.80 / 0.80
Hardest-hitting continuous blaster with reduced
EPSEPS.
Taim & Bak 'Scorcher' Cannon
Legendary
10
2,977.3 – 4,874.9
27.0
0.386
Punishing heavy strikes for heavy fighters
Incom 'Shredder' Cannon38,750.0
Unique1,580.0
100.80 / 0.80
2,931.5Top –Efficiency 4,761.7L10: 28.4Lowest 0.393mass Shield-meltingand sustaineddrain DPSin Level 10.
Rendili 'Vaporizer' Cannon
Exceptional
8
2,387.7 – 3,748.3
14.1
0.385
21,697.6
1,585.1
0.80 / 0.80
Borstel-tier 14.1 EPS with
boostedheavy shieldcontinuous and armor penetrationpunch.
MandalMotors 'Ripper' Cannon
Legendary
8
2,290.3 – 3,632.6
14.1
0.391
20,800.0
1,495.0
0.80 / 0.80
Top Efficiency L8: 14.1 EPS
kinetic blaster favored by Mandalorian
gunnersgunners.
SubPro 'Pounder' Cannon
Unique
8
2,252.9 – 3,495.3
14.1
0.395
21,250.0
1,540.0
0.80 / 0.80
Dependable 14.1 EPS cannon for deep-space
patrolspatrols.
Imperial 'Boltdriver' Mk II
Exceptional
7
1,998.1 – 3,222.5
14.1
0.316
12,485.4
1,608.1
0.80 / 0.80
Major Imperial BuffOverhaul: 14.1 EPS rapid-fire heavy
disruptordisruptor.
Corellian 'Striker' Blaster
Legendary
7
1,931.5 – 3,115.9
14.1
0.320
11,800.0
1,515.0
0.80 / 0.80
Top Efficiency L7: Rapid-fire anti-interceptor
armamentarmament.
Incom 'Precision' Blaster
Unique
7
1,880.0 – 3,020.0
14.1
0.325
12,150.0
1,560.0
0.80 / 0.80
Low-drain, high-efficiency blaster
with smooth throughput.
Starship Shields (Focus: Massive F/B Pools & Unicorn Recharge)
Level 10 shields feature calibrated tiered masses (39k Exceptional, 40k Legendary, 41k Unique), staggered energy drain, and preserved unicorn recharge rates.
| Component Name |
Tier |
Level |
Front / Back HP |
Recharge Rate |
Mass |
Reactor Drain
Key Characteristics
Taim Torton 'Invincible' Shield
Exceptional
10
4,050.0 / 4,050.0
24.30
40,47639,000.0
1,350.0
Unicorn Tier: 4,050 F/B HP + 24.
330 recharge at
40k39k massmass.
KSE 'Barrier' Shield
Legendary
10
3,800.0 / 3,800.0
24.00
43,64040,000.0
1,397.0
Immense resilience for Gunboats and
POBheavy craftassault craft.
Sienar 'Repulsor' Shield
Unique
10
3,650.640.0 / 3,650.640.0
23.70
47,49741,000.0
1,440.0
Heavy generator with
greatfast continuous
regenerationregeneration.
Cygnus 'Deflector' Shield
Unique
10
3,600.0 / 3,600.0
23.50
41,000.0
1,397.2
Level 10 certified system with reinforced deflection.
Mon Calamari 'Ion-Web' Shield
Exceptional
8
2,926.1 / 2,883.0
18.07
23,
150150.1
1,420.5
+400 HP over standard L8 shields; elite deflection
(S8_99).
SoroSuub 'Protector' Shield
Legendary
8
2,707.0 / 2,669.1
17.3780
24,
207207.1
1,420.5
Efficient generator balancing mass with defensive
bulk
Cygnus 'Deflector' Shield
Unique
8
2,640.7 / 2,578.7
16.79
26,600
Reliable mid-weight shield generatorbulk.
Protecto-Net 'Guardian' Shield
Exceptional
7
2,272.8306.2 / 2,306.2
16.29
13,
399399.2
1,406.3
Nym's Starmap classic;
best-in-classFront LevelHP 7boosted shieldto match Back HP.
Incom 'Ward' Shield
Legendary
7
2,159.3197.1 / 2,197.1
15.7116.00
14,
560560.1
1,406.3
Standard escort
shieldshield; forFront RebelHP X-Wingboosted squadronsto match Back HP.
Moncal Ionweb Prototype B
Legendary
6
1,850.0 / 1,820.0
12.00
8,
500500.0
1,395.8
Convoy classic; highest raw hitpoints in Level
66.
MandalMotors 'Aegis' Shield
Exceptional
6
1,767.3 / 1,720.4
11.57
8,
863863.2
1,395.8
Premier Level 6 interceptor shield
with rapid recovery.
Weapon Capacitors (Focus: Levels 6, 4, and 2)
Capacitors above Level 6 are rarely viable on fighter chassis due to extreme mass bloat. We focused SRLS capacitors on the tiers pilots actually fly: 6, 4, and 2.
| Component Name |
Tier |
Level |
Energy Capacity |
Recharge Rate |
Mass |
Reactor Drain |
Recommended Loadout
Mon Calamari 'Deepwell' Cap
Exceptional
6
1,456.0
50.60
7,
103103.7
583.0
Premier 3-gun fighter battery
(C6_99).
SubPro 'Reservoir' Cap
Legendary
6
1,405.2425.0
49.1050
7,
490103.7
583.0
Exceptional sustained fire
throughputthroughput.
Koensayr 'Stream' Cap
Unique
6
1,360.400.0
47.48.50
7,
800103.7
583.0
Solid high-capacity energy cell
for heavy patrols.
Corellian 'Flux' Cap
Exceptional
4
1,180.0236.9
43.5045.90
3,4502,757.0
534.9
Elite Level 4 cap for mid-tier
escort hulls
(C4_99).
Incom 'Surge' Cap
Legendary
4
1,120.200.0
41.8044.50
3,6502,757.0
534.9
Agile energy flow for escort
craftcraft.
Sienar 'Micro-Pulse' Cap
Exceptional
2
880.01,185.1
36.5041.30
1,
150037.7
495.0
Ultralight interceptor battery
with sub-500 drain.
Starship Reactors (Focus: Generation Surplus & Low Mass)
| Component Name |
Tier |
Level |
Generation Rate |
Mass |
Reactor Drain |
Recommended Loadout
Sienar 'Supernova' Reactor
Exceptional
106
45,286.627,029.8
33,3776,914.8
0.0
DedicatedHeavy POBFighter / GunboatStandard:
PowersHuge entirepower multi-gunoutput shipsfor single-handedlymedium hulls.
Incom 'Pulsar' Reactor
Exceptional
6
27,029.8
6,
914914.8
0.0
The King of Fighters:
HugeGiant power surplus for triple-gun
buildsbuilds.
Koensayr 'Magna' Reactor
Legendary
6
25,800.26,500.0
7,2006,914.8
0.0
Heavy
generation output with rock-solid
stabilitystability.
KSE 'Dynamo' Reactor
Exceptional
5
20,345.682.0
4,2503,801.1
Curated0.0
Premier Level 5 power plant for mid-weight hulls
(R5_99).
Corellian 'Overdrive' Reactor
Exceptional
4
18,300.0275.1
2,550495.0
0.0
High generation with very low mass footprint
(R4_99).
MandalMotors 'Spark' Reactor
Exceptional
1
13,300.0583.4
700811.9
0.0
Ultralight interceptor power plant
with exceptional efficiency.
Ordnance & Bomber Enhancements
PvE Missile Damage Scaling
To make bombers and missile boats viable against massive capital ships and heroic NPC starfighters (which have hitpools in the tens of thousands), missiles now feature an automatic PvE Damage Multiplier:
- When targeting NPC starships, missiles deal significantly amplified damage.
- PvP dogfighting damage remains unchanged to ensure fair, skill-based pilot encounters.
24-Round Reusable Packs
- Reusable missile tubes and chaff countermeasure packs now hold 24 uses per pack (up from standard low capacity).
- Allows heavy bombers like the TIE Oppressor, B-Wing, and K-Wing to execute sustained bombing runs across multiple attack waves without needing to land and re-arm.
Frequently Asked Questions (FAQ)
-
Q: How do I get Space RLS crates?
A: SRLS crates drop dynamically upon destroying enemy NPC starships in space. Higher-tier enemies in deep space (e.g. Kessel, Deep Space, Heroic space zones) offer improved odds of rolling Exceptional and Legendary quality crates. Tier 1 through Tier 5 crates drop according to zone difficulty.
-
Q: How do these compare to crafted Reverse Engineered (RE) parts?
A: SRLS components represent "99% parts"—they are superior to almost all standard loot and mid-tier RE, sitting just a fraction below theoretical "God-roll" RE parts produced by Master Shipwrights.
-
Q: Do I need to be a Master Shipwright to use these?
A: No! Any pilot with the required Piloting Certification level for the component's tier (e.g. Starships IV / Ordnance IV for Level 10 parts) can equip and fly with them immediately.
Q: Are reverse engineering levels and certifications properly aligned?
A: Yes. Every SRLS component template has been verified and mapped to its exact Certification and Reverse Engineering Level in the engine and client data.