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Space Rare Loot System (SRLS)

What's New

Welcome to the modernized Space Rare Loot System (SRLS) on SWG Secura!

Previously, space loot crates rolled from generic procedural loot tables with high variance, resulting in parts with awkward stats that pilots frequently scrapped. With this update, we have introduced a hand-curated catalog of fixed-stat, elite-tier starship components ("99% parts") designed in close collaboration with the pilot community.

When you loot an SRLS component crate from space combat, opening it awards a guaranteed, non-randomized masterpiece component calibrated to sit right underneath an absolute maximum "God-roll" Reverse Engineered (RE) piece.


SRLS Loot Tiers & Baselines

Components are organized into three primary quality tiers, plus an exclusive "Unicorn" bracket:

  • Exceptional (99% Profile): The absolute gold standard of Space RLS drops.
  • Legendary (98% Profile): Near-pinnacle performance suitable for the toughest Heroic starfighter content.
  • Unique (97% Profile): Solid, high-tier rare drops that easily outclass standard procedural loot.
  • Unicorn (>99% Profile): Deliberately breaks standard caps for specific non-game-breaking stats, such as ultra-fast shield recharge rates or convoy top speed.

Complete SRLS Component Catalog

Starship Engines (Focus: Top Speed & Agility)

Component Name Tier Level Top Speed Pitch / Yaw / Roll Mass Reactor Drain Notes & Lore
Kuat Engineering Systems TC-62 Exceptional 10 121.5 83.0 / 82.5 / 82.0 37,500.0 1,271.0 Legendary Convoy chase engine; fastest drive in the galaxy.
Sienar 'Annihilator' Engine Exceptional 10 118.0 81.7 / 81.4 / 81.0 38,996.8 1,271.0 Imperial engineering flagship with unmatched straight-line velocity.
Kuat 'Vanguard' Engine Legendary 10 116.5 80.6 / 80.1 / 79.8 40,093.0 2,600.0 Built for heavy fighters requiring superior dogfight turn rates.
Koensayr 'Drifter' Engine Unique 10 115.0 79.6 / 79.3 / 79.1 40,990.8 2,700.0 Sturdy, high-acceleration drive favored by veteran Y-Wing pilots.
Corellian 'Nova' Engine Exceptional 8 105.3 75.1 / 74.4 / 74.9 21,395.3 1,330.2 Breaks the 100 TS barrier with excellent mid-chassis agility.
SoroSuub 'Breeze' Engine Legendary 8 104.5 74.8 / 74.1 / 74.5 21,395.3 1,330.2 Outstanding thrust-to-weight ratio for nimble escort fighters.
Novaldex 'Comet' Engine Unique 8 104.0 74.5 / 74.0 / 74.2 21,395.3 1,330.2 Smooth handling and consistent burn rate for patrol craft.
Quantum Ion Drive Unique 8 103.5 74.0 / 73.8 / 74.0 21,395.3 1,330.2 Nym's Starmap classic; breaks 100 TS with modest energy drain.
T86 Shooting Star Engine Legendary 6 101.5 70.0 / 70.8 / 70.5 8,229.3 1,287.5 Rare Convoy drop; elite interceptor drive breaking 100 TS at Level 6.
MandalMotors 'Storm' Engine Exceptional 6 101.0 69.6 / 70.4 / 70.2 8,229.3 1,287.5 Interceptor speed demon with a lean reactor footprint.

Starship Armor (Focus: Ultra-Low Mass & Durability)

Standard high-tier armors frequently exceed 40,000–60,000 in mass, choking ship loadouts. SRLS armors feature drastically reduced mass so pilots can mount heavy weapons and shields without overloading.

Component Name Tier Level Armor Hitpoints Mass Comparison / Benefit
KSE 'Impervious' Armor Exceptional 10 3,650.0 6,000.0 Ultra-lightweight Level 10 plating; frees up massive hull capacity.
Slayn & Korpil 'Bastion' Armor Legendary 10 3,492.0 9,000.0 Heavy bomber plating tailored for B-Wings and heavy assault hulls.
Corellian 'Aegis' Armor Unique 10 3,334.0 12,000.0 Solid defensive soak at a fraction of standard Level 10 armor mass.
MandalMotors 'Phalanx' Armor Exceptional 8 2,218.7 4,613.0 Premier Level 8 armor for advanced dogfighters (A8_99).
Fibertech Steel Plating Unique 8 2,218.7 4,613.0 Nym's Starmap classic composite armor plating.
Sienar 'Bulwark' Armor Legendary 8 2,150.0 4,613.0 Imperial squadron armor built for sustained damage absorption.
SoroSuub 'Carapace' Armor Unique 8 2,100.0 4,613.0 Dense protective plating looted from Outer Rim pirate fleets.
Koensayr 'Deflector' Armor Exceptional 5 1,134.9 1,814.7 Elite Level 5 armor for budget and interceptor chassis (A5_99).
Republic 'Vanguard' Armor Legendary 5 1,100.0 1,814.7 Lightweight mid-tier defensive plate with excellent weight efficiency.
Corellian 'Plate' Armor Unique 5 1,080.0 1,814.7 Balanced light plating with minimal mass penalty.

Weapons (Focus: Low Energy Per Shot & Staggered Efficiency)

Energy Per Shot (EPS) is the lifeblood of starfighter dogfighting. SRLS weapons feature staggered mass and drain across tiers, locked 0.800 shield and armor effectiveness, and Borstel-tier 14.1 EPS.

Component Name Tier Level Min - Max Damage EPS Refire Rate Mass Reactor Drain Vs. Shield / Armor Combat Highlights
Corellian Beamrail Gauss Cannon Exceptional 10 3,250.0 – 5,200.0 26.0 0.400 39,762.4 1,661.8 0.80 / 0.80 Nym's Starmap prize; catastrophic kinetic alpha strike.
Borstel 'Devastator' Cannon Exceptional 10 3,040.3 – 4,984.0 25.7 0.376 39,250.0 1,620.0 0.80 / 0.80 Hardest-hitting continuous blaster with reduced EPS.
Taim & Bak 'Scorcher' Cannon Legendary 10 2,977.3 – 4,874.9 27.0 0.386 38,750.0 1,580.0 0.80 / 0.80 Top Efficiency L10: Lowest mass and drain in Level 10.
Rendili 'Vaporizer' Cannon Exceptional 8 2,387.7 – 3,748.3 14.1 0.385 21,697.6 1,585.1 0.80 / 0.80 Borstel-tier 14.1 EPS with heavy continuous punch.
MandalMotors 'Ripper' Cannon Legendary 8 2,290.3 – 3,632.6 14.1 0.391 20,800.0 1,495.0 0.80 / 0.80 Top Efficiency L8: 14.1 EPS favored by Mandalorian gunners.
SubPro 'Pounder' Cannon Unique 8 2,252.9 – 3,495.3 14.1 0.395 21,250.0 1,540.0 0.80 / 0.80 Dependable 14.1 EPS cannon for deep-space patrols.
Imperial 'Boltdriver' Mk II Exceptional 7 1,998.1 – 3,222.5 14.1 0.316 12,485.4 1,608.1 0.80 / 0.80 Major Imperial Overhaul: 14.1 EPS rapid-fire heavy disruptor.
Corellian 'Striker' Blaster Legendary 7 1,931.5 – 3,115.9 14.1 0.320 11,800.0 1,515.0 0.80 / 0.80 Top Efficiency L7: Rapid-fire anti-interceptor armament.
Incom 'Precision' Blaster Unique 7 1,880.0 – 3,020.0 14.1 0.325 12,150.0 1,560.0 0.80 / 0.80 Low-drain, high-efficiency blaster with smooth throughput.

Starship Shields (Focus: Massive F/B Pools & Unicorn Recharge)

Level 10 shields feature calibrated tiered masses (39k Exceptional, 40k Legendary, 41k Unique), staggered energy drain, and preserved unicorn recharge rates.

Component Name Tier Level Front / Back HP Recharge Rate Mass Reactor Drain Key Characteristics
Taim Torton 'Invincible' Shield Exceptional 10 4,050.0 / 4,050.0 24.30 39,000.0 1,350.0 Unicorn Tier: 4,050 F/B HP + 24.30 recharge at 39k mass.
KSE 'Barrier' Shield Legendary 10 3,800.0 / 3,800.0 24.00 40,000.0 1,397.0 Immense resilience for Gunboats and heavy assault craft.
Sienar 'Repulsor' Shield Unique 10 3,640.0 / 3,640.0 23.70 41,000.0 1,440.0 Heavy generator with fast continuous regeneration.
Cygnus 'Deflector' Shield Unique 10 3,600.0 / 3,600.0 23.50 41,000.0 1,397.2 Level 10 certified system with reinforced deflection.
Mon Calamari 'Ion-Web' Shield Exceptional 8 2,926.1 / 2,883.0 18.07 23,150.1 1,420.5 +400 HP over standard L8 shields; elite deflection (S8_99).
SoroSuub 'Protector' Shield Legendary 8 2,707.0 / 2,669.1 17.80 24,207.1 1,420.5 Efficient generator balancing mass with defensive bulk.
Protecto-Net 'Guardian' Shield Exceptional 7 2,306.2 / 2,306.2 16.29 13,399.2 1,406.3 Nym's Starmap classic; Front HP boosted to match Back HP.
Incom 'Ward' Shield Legendary 7 2,197.1 / 2,197.1 16.00 14,560.1 1,406.3 Standard escort shield; Front HP boosted to match Back HP.
Moncal Ionweb Prototype B Legendary 6 1,850.0 / 1,820.0 12.00 8,500.0 1,395.8 Convoy classic; highest raw hitpoints in Level 6.
MandalMotors 'Aegis' Shield Exceptional 6 1,767.3 / 1,720.4 11.57 8,863.2 1,395.8 Premier Level 6 interceptor shield with rapid recovery.

Weapon Capacitors (Focus: Levels 6, 4, and 2)

Capacitors above Level 6 are rarely viable on fighter chassis due to extreme mass bloat. We focused SRLS capacitors on the tiers pilots actually fly: 6, 4, and 2.

Component Name Tier Level Energy Capacity Recharge Rate Mass Reactor Drain Recommended Loadout
Mon Calamari 'Deepwell' Cap Exceptional 6 1,456.0 50.60 7,103.7 583.0 Premier 3-gun fighter battery (C6_99).
SubPro 'Reservoir' Cap Legendary 6 1,425.0 49.50 7,103.7 583.0 Exceptional sustained fire throughput.
Koensayr 'Stream' Cap Unique 6 1,400.0 48.50 7,103.7 583.0 Solid high-capacity energy cell for heavy patrols.
Corellian 'Flux' Cap Exceptional 4 1,236.9 45.90 2,757.0 534.9 Elite Level 4 cap for mid-tier escort hulls (C4_99).
Incom 'Surge' Cap Legendary 4 1,200.0 44.50 2,757.0 534.9 Agile energy flow for escort craft.
Sienar 'Micro-Pulse' Cap Exceptional 2 1,185.1 41.30 1,037.7 495.0 Ultralight interceptor battery with sub-500 drain.

Starship Reactors (Focus: Generation Surplus & Low Mass)

Component Name Tier Level Generation Rate Mass Reactor Drain Recommended Loadout
Sienar 'Supernova' Reactor Exceptional 6 27,029.8 6,914.8 0.0 Heavy Fighter Standard: Huge power output for medium hulls.
Incom 'Pulsar' Reactor Exceptional 6 27,029.8 6,914.8 0.0 The King of Fighters: Giant power surplus for triple-gun builds.
Koensayr 'Magna' Reactor Legendary 6 26,500.0 6,914.8 0.0 Heavy generation output with rock-solid stability.
KSE 'Dynamo' Reactor Exceptional 5 20,682.0 3,801.1 0.0 Premier Level 5 power plant for mid-weight hulls (R5_99).
Corellian 'Overdrive' Reactor Exceptional 4 18,275.1 2,495.0 0.0 High generation with very low mass footprint (R4_99).
MandalMotors 'Spark' Reactor Exceptional 1 13,583.4 811.9 0.0 Ultralight interceptor power plant with exceptional efficiency.

Ordnance & Bomber Enhancements

PvE Missile Damage Scaling

To make bombers and missile boats viable against massive capital ships and heroic NPC starfighters (which have hitpools in the tens of thousands), missiles now feature an automatic PvE Damage Multiplier:

  • When targeting NPC starships, missiles deal significantly amplified damage.
  • PvP dogfighting damage remains unchanged to ensure fair, skill-based pilot encounters.

24-Round Reusable Packs

  • Reusable missile tubes and chaff countermeasure packs now hold 24 uses per pack (up from standard low capacity).
  • Allows heavy bombers like the TIE Oppressor, B-Wing, and K-Wing to execute sustained bombing runs across multiple attack waves without needing to land and re-arm.

Frequently Asked Questions (FAQ)

  • Q: How do I get Space RLS crates?
    A: SRLS crates drop dynamically upon destroying enemy NPC starships in space. Higher-tier enemies in deep space (e.g. Kessel, Deep Space, Heroic space zones) offer improved odds of rolling Exceptional and Legendary quality crates. Tier 1 through Tier 5 crates drop according to zone difficulty.

  • Q: How do these compare to crafted Reverse Engineered (RE) parts?
    A: SRLS components represent "99% parts"—they are superior to almost all standard loot and mid-tier RE, sitting just a fraction below theoretical "God-roll" RE parts produced by Master Shipwrights.

  • Q: Do I need to be a Master Shipwright to use these?
    A: No! Any pilot with the required Piloting Certification level for the component's tier (e.g. Starships IV / Ordnance IV for Level 10 parts) can equip and fly with them immediately.

  • Q: Are reverse engineering levels and certifications properly aligned?
    A: Yes. Every SRLS component template has been verified and mapped to its exact Certification and Reverse Engineering Level in the engine and client data.