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Space Rare Loot System (SRLS)

What's New

Welcome to the modernized Space Rare Loot System (SRLS) on SWG Secura!

Previously, space loot crates rolled from generic procedural loot tables with high variance, resulting in parts with awkward stats that pilots frequently scrapped. With this update, we have introduced a hand-curated catalog of fixed-stat, elite-tier starship components ("99% parts") designed in close collaboration with the pilot community.

When you loot an SRLS component crate from space combat, opening it awards a guaranteed, non-randomized masterpiece component calibrated to sit right underneath an absolute maximum "God-roll" Reverse Engineered (RE) piece.


SRLS Loot Tiers & Baselines

Components are organized into three primary quality tiers, plus an exclusive "Unicorn" bracket:

  • Exceptional (99% Profile): The absolute gold standard of Space RLS drops.
  • Legendary (98% Profile): Near-pinnacle performance suitable for the toughest Heroic starfighter content.
  • Unique (97% Profile): Solid, high-tier rare drops that easily outclass standard loot.
  • Unicorn (>99% Profile): Deliberately breaks the standard 99% cap for specific non-game-breaking stats, such as ultra-fast shield recharge rates.

Complete SRLS Component Catalog

Starship Engines (Focus: Top Speed & Agility)

Component Name Tier Level Top Speed Pitch / Yaw / Roll Mass Notes & Lore
Kuat Engineering Systems TC-62 Exceptional 10 121.5 83.0 / 82.5 / 82.0 37,500 Legendary Convoy chase engine; fastest in the galaxy
Sienar 'Annihilator' Engine Exceptional 10 118.0 81.7 / 81.4 / 81.0 38,996 Imperial engineering flagship with unmatched straight-line speed
Kuat 'Vanguard' Engine Legendary 10 115.4 80.6 / 80.1 / 79.8 40,093 Built for heavy fighters requiring superior dogfight turn rates
Koensayr 'Drifter' Engine Unique 10 111.0 79.6 / 79.3 / 79.1 40,990 Sturdy, high-acceleration drive favored by Y-Wing pilots
Corellian 'Nova' Engine Exceptional 8 108.6 76.5 / 76.5 / 76.5 20,500 Shatters the 100 TS barrier for mid-weight hulls
SoroSuub 'Breeze' Engine Legendary 8 107.4 75.9 / 75.9 / 75.9 21,000 Outstanding thrust-to-weight ratio for light fighters
Novaldex 'Comet' Engine Unique 8 106.1 75.4 / 75.4 / 75.4 22,000 Smooth handling and consistent burn rate
T86 Shooting Star Engine Legendary 6 103.5 73.5 / 73.5 / 73.5 7,200 Rare Convoy drop; elite interceptor engine breaking 100 TS
Quantum Ion Drive Unique 8 102.5 74.0 / 74.0 / 74.0 19,800 Nym's Starmap classic; breaks 100 TS with low drain
MandalMotors 'Storm' Engine Exceptional 6 101.2 72.0 / 72.0 / 72.0 7,700 Interceptor speed demon with a lean 1,180 reactor drain

Starship Armor (Focus: Ultra-Low Mass & Durability)

Standard high-tier armors frequently exceed 40,000–60,000 in mass, choking ship loadouts. SRLS armors feature drastically reduced mass so pilots can mount heavy weapons and shields without overloading.

Component Name Tier Level Armor Hitpoints Mass Comparison / Benefit
KSE 'Impervious' Armor Exceptional 10 3,650.0 6,000 Ultra-lightweight Level 10 plating; frees up massive hull capacity
Slayn & Korpil 'Bastion' Armor Legendary 10 3,492.0 9,000 Heavy bomber plating tailored for B-Wings and Gunboats
Corellian 'Aegis' Armor Unique 10 3,334.0 12,000 Solid defensive soak at a fraction of standard mass
Fibertech Steel Plating Unique 8 2,250.0 6,500 Nym's Starmap classic composite armor
MandalMotors 'Phalanx' Armor Exceptional 8 2,113.0 6,000 Premier Level 8 armor for advanced dogfighters
Sienar 'Bulwark' Armor Legendary 8 2,011.0 8,000 Imperial squadron armor built for sustained damage absorption
SoroSuub 'Carapace' Armor Unique 8 1,920.0 10,000 Dense protective plating looted from Outer Rim pirate fleets
Koensayr 'Deflector' Armor Exceptional 5 1,081.0 2,400 Elite Level 5 armor for budget and interceptor chassis
Republic 'Vanguard' Armor Legendary 5 1,025.0 2,800 Lightweight mid-tier defensive plate
Corellian 'Plate' Armor Unique 5 969.0 3,200 Balanced light plating with minimal mass penalty

Weapons (Focus: Low Energy Per Shot & High Burst/DPS)

Energy Per Shot (EPS) is the lifeblood of pilot combat. SRLS weapons match the coveted 14.1 EPS profile of top-tier Borstel disruptors and provide a major overhaul to the Imperial Boltdriver.

Component Name Tier Level Min - Max Damage EPS Refire Rate Combat Highlights
Corellian Beamrail Gauss Cannon Exceptional 10 3,250.0 – 5,200.0 26.0 0.400 Nym's Starmap prize; catastrophic kinetic alpha strike
Borstel 'Devastator' Cannon Exceptional 10 3,040.3 – 4,984.0 25.7 0.376 Hardest-hitting continuous blaster with reduced EPS
Taim & Bak 'Scorcher' Cannon Legendary 10 2,977.3 – 4,874.9 27.0 0.386 Punishing heavy strikes for heavy fighters
Incom 'Shredder' Cannon Unique 10 2,931.5 – 4,761.7 28.4 0.393 Shield-melting sustained DPS
Rendili 'Vaporizer' Cannon Exceptional 8 2,387.7 – 3,748.3 14.1 0.385 Borstel-tier 14.1 EPS with boosted shield and armor penetration
MandalMotors 'Ripper' Cannon Legendary 8 2,290.3 – 3,632.6 14.1 0.391 14.1 EPS kinetic blaster favored by Mandalorian gunners
SubPro 'Pounder' Cannon Unique 8 2,252.9 – 3,495.3 14.1 0.395 Dependable 14.1 EPS cannon for deep-space patrols
Imperial 'Boltdriver' Mk II Exceptional 7 1,998.1 – 3,222.5 14.1 0.316 Major Imperial Buff: 14.1 EPS rapid-fire heavy disruptor
Corellian 'Striker' Blaster Legendary 7 1,931.5 – 3,115.9 14.1 0.320 Rapid-fire anti-interceptor armament
Incom 'Precision' Blaster Unique 7 1,880.0 – 3,020.0 14.1 0.325 Low-drain, high-efficiency blaster

Starship Shields (Focus: Massive F/B Pools & Unicorn Recharge)

Component Name Tier Level Front / Back HP Recharge Rate Mass Key Characteristics
Taim Torton 'Invincible' Shield Exceptional 10 4,050.0 / 4,050.0 24.30 40,476 Unicorn Tier: 4,050 F/B HP + 24.3 recharge at 40k mass
KSE 'Barrier' Shield Legendary 10 3,800.0 / 3,800.0 24.00 43,640 Immense resilience for Gunboats and POB craft
Sienar 'Repulsor' Shield Unique 10 3,650.0 / 3,650.0 23.70 47,497 Heavy generator with great continuous regeneration
Mon Calamari 'Ion-Web' Shield Exceptional 8 2,926.1 / 2,883.0 18.07 23,150 +400 HP over standard L8 shields; elite deflection
SoroSuub 'Protector' Shield Legendary 8 2,707.0 / 2,669.1 17.37 24,207 Efficient generator balancing mass with defensive bulk
Cygnus 'Deflector' Shield Unique 8 2,640.7 / 2,578.7 16.79 26,600 Reliable mid-weight shield generator
Protecto-Net 'Guardian' Shield Exceptional 7 2,272.8 / 2,306.2 16.29 13,399 Nym's Starmap classic; best-in-class Level 7 shield
Incom 'Ward' Shield Legendary 7 2,159.3 / 2,197.1 15.71 14,560 Standard escort shield for Rebel X-Wing squadrons
Moncal Ionweb Prototype B Legendary 6 1,850.0 / 1,820.0 12.00 8,500 Convoy classic; highest raw hitpoints in Level 6
MandalMotors 'Aegis' Shield Exceptional 6 1,767.3 / 1,720.4 11.57 8,863 Premier Level 6 interceptor shield

Weapon Capacitors (Focus: Levels 6, 4, and 2)

Capacitors above Level 6 are rarely viable on fighter chassis due to extreme mass bloat. We focused SRLS capacitors on the tiers pilots actually fly: 6, 4, and 2.

Component Name Tier Level Energy Capacity Recharge Rate Mass Recommended Loadout
Mon Calamari 'Deepwell' Cap Exceptional 6 1,456.0 50.60 7,103 Premier 3-gun fighter battery
SubPro 'Reservoir' Cap Legendary 6 1,405.2 49.10 7,490 Exceptional sustained fire throughput
Koensayr 'Stream' Cap Unique 6 1,360.0 47.50 7,800 Solid high-capacity energy cell
Corellian 'Flux' Cap Exceptional 4 1,180.0 43.50 3,450 Elite Level 4 cap for mid-tier hulls
Incom 'Surge' Cap Legendary 4 1,120.0 41.80 3,650 Agile energy flow for escort craft
Sienar 'Micro-Pulse' Cap Exceptional 2 880.0 36.50 1,150 Ultralight interceptor battery

Starship Reactors (Focus: Generation Surplus & Low Mass)

Component Name Tier Level Generation Rate Mass Recommended Loadout
Sienar 'Supernova' Reactor Exceptional 10 45,286.6 33,377 Dedicated POB / Gunboat: Powers entire multi-gun ships single-handedly
Incom 'Pulsar' Reactor Exceptional 6 27,029.8 6,914 The King of Fighters: Huge power surplus for triple-gun builds
Koensayr 'Magna' Reactor Legendary 6 25,800.0 7,200 Heavy output with rock-solid stability
KSE 'Dynamo' Reactor Exceptional 5 20,345.0 4,250 Curated Level 5 power plant for mid-weight hulls
Corellian 'Overdrive' Reactor Exceptional 4 18,300.0 2,550 High generation with very low mass footprint
MandalMotors 'Spark' Reactor Exceptional 1 13,300.0 700 Ultralight interceptor power plant

Ordnance & Bomber Enhancements

PvE Missile Damage Scaling

To make bombers and missile boats viable against massive capital ships and heroic NPC starfighters (which have hitpools in the tens of thousands), missiles now feature an automatic PvE Damage Multiplier:

  • When targeting NPC starships, missiles deal significantly amplified damage.
  • PvP dogfighting damage remains unchanged to ensure fair, skill-based pilot encounters.

24-Round Reusable Packs

  • Reusable missile tubes and chaff countermeasure packs now hold 24 uses per pack (up from standard low capacity).
  • Allows heavy bombers like the TIE Oppressor, B-Wing, and K-Wing to execute sustained bombing runs across multiple attack waves without needing to land and re-arm.

Frequently Asked Questions (FAQ)

  • Q: How do I get Space RLS crates?
    A: SRLS crates drop dynamically upon destroying enemy NPC starships in space. Higher-tier enemies in deep space (e.g. Kessel, Deep Space, Heroic space zones) offer improved odds of rolling Exceptional and Legendary quality crates.
  • Q: How do these compare to crafted Reverse Engineered (RE) parts?
    A: SRLS components represent "99% parts"—they are superior to almost all standard loot and mid-tier RE, sitting just a fraction below theoretical "God-roll" RE parts produced by Master Shipwrights.
  • Q: Do I need to be a Master Shipwright to use these?
    A: No! Any pilot with the required Piloting Certification level for the component's tier (e.g. Starships IV for Level 10 parts) can equip and fly with them immediately.