Space Rare Loot System (SRLS)
What's New
Welcome to the modernized Space Rare Loot System (SRLS) on SWG Secura!
Previously, space loot crates rolled from generic procedural loot tables with high variance, resulting in parts with awkward stats that pilots frequently scrapped. With this update, we have introduced a hand-curated catalog of fixed-stat, elite-tier starship components ("99% parts") designed in close collaboration with the pilot community.
When you loot an SRLS component crate from space combat, opening it awards a guaranteed, non-randomized masterpiece component calibrated to sit right underneath an absolute maximum "God-roll" Reverse Engineered (RE) piece.
SRLS Loot Tiers & Baselines
Components are organized into three primary quality tiers, plus an exclusive "Unicorn" bracket:
- Exceptional (99% Profile): The absolute gold standard of Space RLS drops.
- Legendary (98% Profile): Near-pinnacle performance suitable for the toughest Heroic starfighter content.
- Unique (97% Profile): Solid, high-tier rare drops that easily outclass standard loot.
- Unicorn (>99% Profile): Deliberately breaks the standard 99% cap for specific non-game-breaking stats, such as ultra-fast shield recharge rates.
Complete SRLS Component Catalog
1. Starship Engines (Focus: Top Speed & Agility)
| Component Name | Tier | Level | Top Speed | Pitch / Yaw / Roll | Mass | Notes & Lore |
|---|---|---|---|---|---|---|
| Kuat Engineering Systems TC-62 | Exceptional | 10 | 121.5 | 83.0 / 82.5 / 82.0 | 37,500 | Legendary Convoy chase engine; fastest in the galaxy |
| Sienar 'Annihilator' Engine | Exceptional | 10 | 118.0 | 81.7 / 81.4 / 81.0 | 38,996 | Imperial engineering flagship with unmatched straight-line speed |
| Kuat 'Vanguard' Engine | Legendary | 10 | 115.4 | 80.6 / 80.1 / 79.8 | 40,093 | Built for heavy fighters requiring superior dogfight turn rates |
| Koensayr 'Drifter' Engine | Unique | 10 | 111.0 | 79.6 / 79.3 / 79.1 | 40,990 | Sturdy, high-acceleration drive favored by Y-Wing pilots |
| Corellian 'Nova' Engine | Exceptional | 8 | 108.6 | 76.5 / 76.5 / 76.5 | 20,500 | Shatters the 100 TS barrier for mid-weight hulls |
| SoroSuub 'Breeze' Engine | Legendary | 8 | 107.4 | 75.9 / 75.9 / 75.9 | 21,000 | Outstanding thrust-to-weight ratio for light fighters |
| Novaldex 'Comet' Engine | Unique | 8 | 106.1 | 75.4 / 75.4 / 75.4 | 22,000 | Smooth handling and consistent burn rate |
| T86 Shooting Star Engine | Legendary | 6 | 103.5 | 73.5 / 73.5 / 73.5 | 7,200 | Rare Convoy drop; elite interceptor engine breaking 100 TS |
| Quantum Ion Drive | Unique | 8 | 102.5 | 74.0 / 74.0 / 74.0 | 19,800 | Nym's Starmap classic; breaks 100 TS with low drain |
| MandalMotors 'Storm' Engine | Exceptional | 6 | 101.2 | 72.0 / 72.0 / 72.0 | 7,700 | Interceptor speed demon with a lean 1,180 reactor drain |
2. Starship Armor (Focus: Ultra-Low Mass & Durability)
Standard high-tier armors frequently exceed 40,000–60,000 in mass, choking ship loadouts. SRLS armors feature drastically reduced mass so pilots can mount heavy weapons and shields without overloading.
| Component Name | Tier | Level | Armor Hitpoints | Mass | Comparison / Benefit |
|---|---|---|---|---|---|
| KSE 'Impervious' Armor | Exceptional | 10 | 3,650.0 | 6,000 | Ultra-lightweight Level 10 plating; frees up massive hull capacity |
| Slayn & Korpil 'Bastion' Armor | Legendary | 10 | 3,492.0 | 9,000 | Heavy bomber plating tailored for B-Wings and Gunboats |
| Corellian 'Aegis' Armor | Unique | 10 | 3,334.0 | 12,000 | Solid defensive soak at a fraction of standard mass |
| Fibertech Steel Plating | Unique | 8 | 2,250.0 | 6,500 | Nym's Starmap classic composite armor |
| MandalMotors 'Phalanx' Armor | Exceptional | 8 | 2,113.0 | 6,000 | Premier Level 8 armor for advanced dogfighters |
| Sienar 'Bulwark' Armor | Legendary | 8 | 2,011.0 | 8,000 | Imperial squadron armor built for sustained damage absorption |
| SoroSuub 'Carapace' Armor | Unique | 8 | 1,920.0 | 10,000 | Dense protective plating looted from Outer Rim pirate fleets |
| Koensayr 'Deflector' Armor | Exceptional | 5 | 1,081.0 | 2,400 | Elite Level 5 armor for budget and interceptor chassis |
| Republic 'Vanguard' Armor | Legendary | 5 | 1,025.0 | 2,800 | Lightweight mid-tier defensive plate |
| Corellian 'Plate' Armor | Unique | 5 | 969.0 | 3,200 | Balanced light plating with minimal mass penalty |
3. Weapons (Focus: Low Energy Per Shot & High Burst/DPS)
Energy Per Shot (EPS) is the lifeblood of pilot combat. SRLS weapons match the coveted 14.1 EPS profile of top-tier Borstel disruptors and provide a major overhaul to the Imperial Boltdriver.
| Component Name | Tier | Level | Min - Max Damage | EPS | Refire Rate | Combat Highlights |
|---|---|---|---|---|---|---|
| Corellian Beamrail Gauss Cannon | Exceptional | 10 | 3,250.0 – 5,200.0 | 26.0 | 0.400 | Nym's Starmap prize; catastrophic kinetic alpha strike |
| Borstel 'Devastator' Cannon | Exceptional | 10 | 3,040.3 – 4,984.0 | 25.7 | 0.376 | Hardest-hitting continuous blaster with reduced EPS |
| Taim & Bak 'Scorcher' Cannon | Legendary | 10 | 2,977.3 – 4,874.9 | 27.0 | 0.386 | Punishing heavy strikes for heavy fighters |
| Incom 'Shredder' Cannon | Unique | 10 | 2,931.5 – 4,761.7 | 28.4 | 0.393 | Shield-melting sustained DPS |
| Rendili 'Vaporizer' Cannon | Exceptional | 8 | 2,387.7 – 3,748.3 | 14.1 | 0.385 | Borstel-tier 14.1 EPS with boosted shield and armor penetration |
| MandalMotors 'Ripper' Cannon | Legendary | 8 | 2,290.3 – 3,632.6 | 14.1 | 0.391 | 14.1 EPS kinetic blaster favored by Mandalorian gunners |
| SubPro 'Pounder' Cannon | Unique | 8 | 2,252.9 – 3,495.3 | 14.1 | 0.395 | Dependable 14.1 EPS cannon for deep-space patrols |
| Imperial 'Boltdriver' Mk II | Exceptional | 7 | 1,998.1 – 3,222.5 | 14.1 | 0.316 | Major Imperial Buff: 14.1 EPS rapid-fire heavy disruptor |
| Corellian 'Striker' Blaster | Legendary | 7 | 1,931.5 – 3,115.9 | 14.1 | 0.320 | Rapid-fire anti-interceptor armament |
| Incom 'Precision' Blaster | Unique | 7 | 1,880.0 – 3,020.0 | 14.1 | 0.325 | Low-drain, high-efficiency blaster |
4. Starship Shields (Focus: Massive F/B Pools & Unicorn Recharge)
| Component Name | Tier | Level | Front / Back HP | Recharge Rate | Mass | Key Characteristics |
|---|---|---|---|---|---|---|
| Taim Torton 'Invincible' Shield | Exceptional | 10 | 4,050.0 / 4,050.0 | 24.30 | 40,476 | Unicorn Tier: 4,050 F/B HP + 24.3 recharge at 40k mass |
| KSE 'Barrier' Shield | Legendary | 10 | 3,800.0 / 3,800.0 | 24.00 | 43,640 | Immense resilience for Gunboats and POB craft |
| Sienar 'Repulsor' Shield | Unique | 10 | 3,650.0 / 3,650.0 | 23.70 | 47,497 | Heavy generator with great continuous regeneration |
| Mon Calamari 'Ion-Web' Shield | Exceptional | 8 | 2,926.1 / 2,883.0 | 18.07 | 23,150 | +400 HP over standard L8 shields; elite deflection |
| SoroSuub 'Protector' Shield | Legendary | 8 | 2,707.0 / 2,669.1 | 17.37 | 24,207 | Efficient generator balancing mass with defensive bulk |
| Cygnus 'Deflector' Shield | Unique | 8 | 2,640.7 / 2,578.7 | 16.79 | 26,600 | Reliable mid-weight shield generator |
| Protecto-Net 'Guardian' Shield | Exceptional | 7 | 2,272.8 / 2,306.2 | 16.29 | 13,399 | Nym's Starmap classic; best-in-class Level 7 shield |
| Incom 'Ward' Shield | Legendary | 7 | 2,159.3 / 2,197.1 | 15.71 | 14,560 | Standard escort shield for Rebel X-Wing squadrons |
| Moncal Ionweb Prototype B | Legendary | 6 | 1,850.0 / 1,820.0 | 12.00 | 8,500 | Convoy classic; highest raw hitpoints in Level 6 |
| MandalMotors 'Aegis' Shield | Exceptional | 6 | 1,767.3 / 1,720.4 | 11.57 | 8,863 | Premier Level 6 interceptor shield |
5. Weapon Capacitors (Focus: Levels 6, 4, and 2)
Capacitors above Level 6 are rarely viable on fighter chassis due to extreme mass bloat. We focused SRLS capacitors on the tiers pilots actually fly: 6, 4, and 2.
| Component Name | Tier | Level | Energy Capacity | Recharge Rate | Mass | Recommended Loadout |
|---|---|---|---|---|---|---|
| Mon Calamari 'Deepwell' Cap | Exceptional | 6 | 1,456.0 | 50.60 | 7,103 | Premier 3-gun fighter battery |
| SubPro 'Reservoir' Cap | Legendary | 6 | 1,405.2 | 49.10 | 7,490 | Exceptional sustained fire throughput |
| Koensayr 'Stream' Cap | Unique | 6 | 1,360.0 | 47.50 | 7,800 | Solid high-capacity energy cell |
| Corellian 'Flux' Cap | Exceptional | 4 | 1,180.0 | 43.50 | 3,450 | Elite Level 4 cap for mid-tier hulls |
| Incom 'Surge' Cap | Legendary | 4 | 1,120.0 | 41.80 | 3,650 | Agile energy flow for escort craft |
| Sienar 'Micro-Pulse' Cap | Exceptional | 2 | 880.0 | 36.50 | 1,150 | Ultralight interceptor battery |
6. Starship Reactors (Focus: Generation Surplus & Low Mass)
| Component Name | Tier | Level | Generation Rate | Mass | Recommended Loadout |
|---|---|---|---|---|---|
| Sienar 'Supernova' Reactor | Exceptional | 10 | 45,286.6 | 33,377 | Dedicated POB / Gunboat: Powers entire multi-gun ships single-handedly |
| Incom 'Pulsar' Reactor | Exceptional | 6 | 27,029.8 | 6,914 | The King of Fighters: Huge power surplus for triple-gun builds |
| Koensayr 'Magna' Reactor | Legendary | 6 | 25,800.0 | 7,200 | Heavy output with rock-solid stability |
| KSE 'Dynamo' Reactor | Exceptional | 5 | 20,345.0 | 4,250 | Curated Level 5 power plant for mid-weight hulls |
| Corellian 'Overdrive' Reactor | Exceptional | 4 | 18,300.0 | 2,550 | High generation with very low mass footprint |
| MandalMotors 'Spark' Reactor | Exceptional | 1 | 13,300.0 | 700 | Ultralight interceptor power plant |
Ordnance & Bomber Enhancements
1. PvE Missile Damage Scaling
To make bombers and missile boats viable against massive capital ships and heroic NPC starfighters (which have hitpools in the tens of thousands), missiles now feature an automatic PvE Damage Multiplier:
- When targeting NPC starships, missiles deal significantly amplified damage.
- PvP dogfighting damage remains unchanged to ensure fair, skill-based pilot encounters.
2. 24-Round Reusable Packs
- Reusable missile tubes and chaff countermeasure packs now hold 24 uses per pack (up from standard low capacity).
- Allows heavy bombers like the TIE Oppressor, B-Wing, and K-Wing to execute sustained bombing runs across multiple attack waves without needing to land and re-arm.
Frequently Asked Questions (FAQ)
- Q: How do I get Space RLS crates?
A: SRLS crates drop dynamically upon destroying enemy NPC starships in space. Higher-tier enemies in deep space (e.g. Kessel, Deep Space, Heroic space zones) offer improved odds of rolling Exceptional and Legendary quality crates. - Q: How do these compare to crafted Reverse Engineered (RE) parts?
A: SRLS components represent "99% parts"—they are superior to almost all standard loot and mid-tier RE, sitting just a fraction below theoretical "God-roll" RE parts produced by Master Shipwrights. - Q: Do I need to be a Master Shipwright to use these?
A: No! Any pilot with the required Piloting Certification level for the component's tier (e.g. Starships IV for Level 10 parts) can equip and fly with them immediately.