The Loot System has been completely reworked! I've added in Luck as a factor to the loot system. There has been much discussion on how the LUCK stat plays a role throughout the game, so I've also identified and written out every single way that the luck stat makes a difference. In addition, I've included it into how the loot system works. Your luck now increases your chance for loot by up to 10% (cap), i.e., every 100 luck stat gives you 1%, up to 10% cap. In addition, if you are lucky, then you will get up to 50% increase in items/cash/etc., from loot drops. For every 100 luck stat you'll get 10% increased loot drops, up to 50% increase cap.
Get lucky and increase your cash looted from mobs.
Get lucky and increase the normal loot drop type and amount looted.
Get lucky and increase chances and quality of RLS drops.
Get lucky and increase the Creature Enzyme percentage.
Reduced the overall drop chance of creature enzymes.
Get lucky and receive creature resources (Meat, Hide, Bone, etc.)
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