Enhanced Combat Engine
Enhanced Combat Engine
The core combat architecture of Star Wars Galaxies operates off incredibly complex, monolithic legacy scripts. We are rebuilding this from the ground up.
- Modular Object-Oriented Refactoring: Splitting the combat basis into specialized, highly maintainable POJOs (Targeting, Healing, Visuals, Damage Engine).
- Combat Facade Pattern: While the internals are entirely modernized in Java 11, it seamlessly links with original C++ triggers natively, avoiding breakages.
- Future Proofing: This efficient, clean operation paves the way for much faster combat resolution, lag reduction in mass-battles, and deeper buffs/debuffs calculations tracking.