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Enhanced Combat Engine

Enhanced Combat Engine

The core combat architecture of Star Wars Galaxies operates off incredibly complex, monolithic legacy scripts. We are rebuilding this from the ground up.

  • Modular Object-Oriented Refactoring: Splitting the combat basis into specialized, highly maintainable POJOs (Targeting, Healing, Visuals, Damage Engine).
  • Combat Facade Pattern: While the internals are entirely modernized in Java 11, it seamlessly links with original C++ triggers natively, avoiding breakages.
  • Future Proofing: This efficient, clean operation paves the way for much faster combat resolution, lag reduction in mass-battles, and deeper buffs/debuffs calculations tracking.