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Bounty Hunter vs. Smuggler Revamp

A profound rework drawing directly from The Bounty Hunter Code and Smuggler's Guide, crafting a living underworld environment where Smuggler actions fuel the targets for the Guild.

The Smuggler's "Heat"
Smugglers take contracts from bosses (Jabba, Talon), picking up illicit cargo and running blockades. Carrying contraband generates 'Underworld Heat'.

High Heat causes Imperial patrols, and reaching critical heat pushes an automatic PvP contract onto the Bounty Hunter terminal. Master the paths of The Gunslinger (burst damage) or The Scoundrel (debilitating slicing & dirty tricks) to survive.

The Bounty Hunter's "Pursuit"
Taking contracts off active Smugglers or PvE marks, using deployed Arakyd Seeker Droids to track targets across hyperspace.

Will you choose The Apprehender route, utilizing Electro-Nets to capture targets alive in Carbonite for triple the profit? Or walk the path of The Assassin using Sniper Shots and Thermal Detonators to leave none alive? The choice is dictated by the Guild.