# Bounty Hunter vs. Smuggler Revamp

<span>A profound rework drawing directly from </span>**The Bounty Hunter Code**<span> and </span>**Smuggler's Guide**, crafting a living underworld environment where Smuggler actions fuel the targets for the Guild.

The Smuggler's "Heat"  
<span>Smugglers take contracts from bosses (Jabba, Talon), picking up illicit cargo and running blockades. Carrying contraband generates </span>**'Underworld Heat'**.

<span>High Heat causes Imperial patrols, and reaching critical heat pushes an automatic PvP contract onto the Bounty Hunter terminal. Master the paths of </span>**The Gunslinger**<span> (burst damage) or </span>**The Scoundrel**<span> (debilitating slicing &amp; dirty tricks) to survive.</span>

The Bounty Hunter's "Pursuit"  
Taking contracts off active Smugglers or PvE marks, using deployed Arakyd Seeker Droids to track targets across hyperspace.

<span>Will you choose </span>**The Apprehender**<span> route, utilizing Electro-Nets to capture targets alive in Carbonite for triple the profit? Or walk the path of </span>**The Assassin**<span> using Sniper Shots and Thermal Detonators to leave none alive? The choice is dictated by the Guild.</span>

# Bounty Hunter & Smuggler Profession Revamp

Details on the updates, ideas, etc., for the Bounty Hunter &amp; Smuggler professions revamp are provided below.

**Bounty Hunter &amp; Smuggler**  
[https://docs.google.com/document/d/1T4Bb\_BpBo9vqVOq\_5puO80jsO4tg68846dG7c78yrXo/edit?usp=drivesdk](https://docs.google.com/document/d/1T4Bb_BpBo9vqVOq_5puO80jsO4tg68846dG7c78yrXo/edit?usp=drivesdk)