Skip to main content

Jedi Profession Guide

[In Testing] The reworked Jedi profession described here is on the Test server only. It is NOT yet on Live. Numbers may change before release.

What is the Jedi profession?

The Jedi path is a four-phase profession for Force-sensitive characters. You grow from Jedi Initiate to Jedi Master by buying skill boxes, and you shape your build with the Jedi expertise trees (General and Path). Jedi fight with one-handed lightsabers and an off-hand blade, favour defense, and carry a toolkit of Light Side abilities.

The four phases

Phase Title Skill box names Highlights
1 Jedi Initiate Force Sensitive Fundamentals I to V Shii-Cho Flurry, Sun Djem Strike, Heal, Shiak Lunge, Soresu Riposte, droid command set, lightsaber crafting
2 Jedi Padawan Force Sensitive Essentials I to V Saber Block, ability to wear all armor, higher marks of every phase 1 ability
3 Jedi Knight Force Sensitive Expertise I to V Higher marks, more lightsaber crafting skill
4 Jedi Master Force Sensitive Mastery I to V Final marks of every ability, Saber Block Mark 2, tier E saber schematics

Each phase has an entry box, four further boxes and a master box. The master box of a phase gives you the title. Phases open at about levels 1, 30, 60 and 90.

What the skill boxes grant

Ability Marks What it does
Shii-Cho Flurry 1 to 8 Your basic lightsaber attack, a reliable sequence of broad sweeping strikes. Gains a mark in almost every phase
Sun Djem Strike 1 to 5 A precise disarming strike aimed at the weapon or hands
Heal 1 to 4 Heals your wounds and restores stamina through the Living Force
Shiak Lunge 1 to 3 A swift thrust to a non-lethal extremity that incapacitates the target
Soresu Riposte 1 to 4 A patient defensive stance that answers an overextended enemy with a counter-strike
Saber Block 1 to 2 Mark 1: +10 saber block for 15 seconds. Mark 2: +20 saber block for 30 seconds
Droid commands phase 1 20 droid orders (follow, stay, guard, attack, patrol, store, transfer, group, tricks) plus Flame Jet, Droideka Shield, Battery Dump, Regenerative Plating, Electrical Shock and Torturous Needle

Every box also adds skill modifiers such as one-handed and off-hand lightsaber damage and accuracy, block chance, melee defense, Lightsaber Assembly and Lightsaber Experimentation. A Padawan can wear all armor types.

Signature abilities (expertise)

These are unlocked in the expertise window. Numbers are the in-game values on Test.

Ability Tree What it does
Force Run General +60 percent movement speed for 15 seconds, breaks snares. Cooldown 60 seconds
Heightened Speed General Force Run bonus rises by 15 percent per rank: 75, 90 or 105 percent
Second Wind General Adds 15 seconds of Force Run duration per rank (30 seconds total at rank 1)
Force Push General Knocks a single target down and throws it back 10 meters. Does not move targets inside buildings
Saber Throw General Hurl your lightsaber up to 30 m for moderate kinetic damage and slow the target by 20 percent for 5 seconds
Force Stealth Path Bend light around yourself to become invisible. Cooldown 30 seconds
Sentinel Ambush Path Strike from stealth for heavy elemental damage and a blinding effect
Guardian's Strike Path Heavy kinetic overhead strike. Taunts NPC targets and makes the target's armor 25 percent less effective for 10 seconds
Force Stasis Path Freezes the target in place
Mind Trick Path NPCs drop all aggression toward you. Players are immobilized for 4 seconds but can still act. Does not force you into combat
Jedi Meditation Path Immobile trance that restores health and action to nearby group members over time
Bastion of Light Path capstone 12 seconds of immunity to snare, root, stun and mesmerize, and an instant reset of all Sentinel abilities (Force Stealth, Sentinel Ambush, Guardian Strike, Force Stasis, Mind Trick, Jedi Meditation)
Curato Salva Path capstone Group healing pulse on you and up to 4 group members within 30 m: 5 ticks over 10 seconds, 45 second cooldown. Ticks heal 3, 4, 5 or 6 percent of maximum health by rank (15 to 30 percent total). Halved in PvP. Several Jedi do not stack; the highest rank wins
Force Armor Path After taking damage, a barrier adds protection to every damage type (500, 1000, 1500 or 2000 by rank, lasting 10, 15, 20 or 25 seconds), at most once every 3 minutes
Cautious Nature Path Stance: +100 Constitution, +10 percent parry and evasion

Expertise overview

  • General tree: stat boosts (Strength, Constitution, Agility, Stamina), lightsaber accuracy, damage and alacrity (3 seconds off strike cooldowns per rank, never below half the base cooldown), defensive fighting, Deflection Training (3 percent ranged deflection per rank), Resilience (2 percent evasion per rank), Precognition (dodge), Serene Focus (fewer critical hits against you), Jedi Resolve (kinetic and energy armor), Inner Peace (action regeneration), Expanded Mind (action pool) and the movement abilities.
  • Path tree: stance, Precision Strike, Shii-Cho Fundamentals, Centered Mind (cheaper Force abilities), Shadow's Cloak, Niman Harmony, Soresu Resilience, Ataru Acrobatics, Battle Meditation, Moving Meditation, Tech Affinity, Luminous Resolve and the capstones above.
  • The Jedi trees can only be bought by Jedi characters.

FAQ

Is this live? No. It is being tested on the Test server and is not on Live yet.

Do I need to rename my skills? No. Your existing Force Sensitive skills stay the same.

Where do the quests come from? The Jedi profession trials at levels 11, 21 and 31 are described in Jedi Profession Quests. See also the Echoes of the Enclave themepark and the Holocron Fragments page.