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Group Contracts and World Events

[In Testing] Group Contracts and World Events are running on the Test and Experimental servers. They are not yet on Live, and nothing here is a promise of when they will arrive. Details can still change.

What's New

  • Group quests: groups of 2 to 8 players can do dynamic quests together. Each member gets their own entry in the Quest Journal under "Group Quests", and progress on shared tasks is shared by the whole group.
  • Group contracts on the City Contract Boards: Mos Eisley, Coronet and Theed boards have a new Group tab with harder contracts built for a team. Each board offers 6 daily and 3 weekly group contracts.
  • World event: Dune Cartel Raid on Mos Eisley: when enough players are on Tatooine, the Dune Cartel attacks Mos Eisley in four waves. Join the defense, fight alongside other players and earn a reward.

Group quests

  • Groups of 2 to 8 players.
  • To get credit, stay within 128 m of the action and stay active. Contribute to the kills to be paid.
  • Joining mid-quest: you start at the group's current task.
  • Leaving: your own entry for that quest is abandoned.
  • Leader leaves: a new leader takes over automatically.

Group contracts

  1. Form a group of 2 to 4 players.
  2. The group leader opens a City Contract Board and chooses the Group tab.
  3. The leader selects a contract and presses Accept. Only the leader can accept.
  4. Track it in your Quest Journal (Ctrl+J) under "Group Quests".
Rule Value
Listings per board 6 daily and 3 weekly group contracts
Group size 2 to 4 players
Your limits 5 daily and 2 weekly group completions, 3 group contracts at once
Solo limits Separate. Group contracts do not count against your solo contracts
Credits and XP 1.5 times the matching solo contract, for each member
City standing 2 times the matching solo contract, into the same city reputation
Reward chest None
Per listing One character per account per listing per rotation

[NOTE] There are 30 group contract templates in total, 10 for each city, so the lists change from rotation to rotation.

World event: Dune Cartel Raid

  • How it starts: automatically when at least 5 different accounts are on Tatooine, with a long wait between raids. A game master can also start one.
  • What happens: a planet-wide announcement and a prompt asking if you want to join (level 12 and up). The raid has 4 waves, 38 raiders (Jabba's thugs and enforcers and Dune Stalkers) and lasts 20 minutes.
  • Tracking: joining adds an entry under "World Events" in your Quest Journal, and a tracker window shows the current wave, kills and time left.
  • Reward: players who join and land kills receive 8,000 credits, 3,000 combat XP and +60 Mos Eisley standing, once per account.
  • If the raid fails: the Mos Eisley contract boards close for 30 minutes with the message "closed during the raid". While a raid is running, the boards show an Active Event line.

FAQ

Do I need to join the raid prompt? Yes. Only players who join and land kills are paid.

Can I do group contracts alone? No. The group must be 2 to 4 players and the leader accepts.

Do group contracts use up my solo contract limits? No, they are counted separately.

Where can I try this? On the Test and Experimental servers. It is not on Live yet.

Do I need a new client? Yes. Update through the launcher to see the Group tab and the raid tracker.

See also: City Contract Boards and City Reputation.