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Dynamic Quests - FAQ and Known Issues

Dynamic Quests - FAQ and Known Issues

[In Testing] The Dynamic Quest Campaigns Overhaul, including the fixes marked [In Testing] below, is currently on the Test server (and the experimental server). It is not yet on Live, where the story campaigns and NPC contracts are not yet enabled. This page describes how things work now and is not a promise of future releases.

Where are Dynamic Quests available?

Server Story campaigns and NPC contracts
Live Not yet enabled
Test Enabled, with the latest fixes [In Testing]
Experimental Enabled

How do quests and campaigns reach me?

  • Automatic unlock by level [In Testing]: the first part of a campaign unlocks automatically when your character reaches its minimum level, on any planet. A message appears: "New quest available: ", followed by a prompt to accept it.
Campaign Story takes place on Unlocks at level Levels
Rogue CorSec Corellia 35 35 to 38
The Dune Cartel Threat Tatooine 15 15 to 18
The Swamp Syndicate Naboo 25 25 to 28
Cantina Conspiracy (Rori Entertainer) Rori 10 10 to 11
Dearic Free Trade (Talus Trader) Talus 15 15 to 16
  • The accept prompt: accept it to start; decline it and it is not forced on you. Later parts are offered automatically when you finish the previous one.
  • Already started? A part you have already started continues wherever you are.
  • NPC contracts: talk to a conversational NPC in spatial chat, for example "Do you have any work for me?". If they offer a contract, accept the prompt while you are standing close to them.

Quick answers

  • When do I get a campaign? As soon as your character reaches the level in the table above, wherever you are.
  • I'm already above the level. The campaign is offered the next time you log in.
  • It didn't appear. Log out and back in first. If it still does not show, you may already have started or finished that campaign (check your Quest Journal, Ctrl+J). Otherwise report it (see below).
  • Do I have to be on the campaign's planet? Not to receive it. You travel there to play it.

Abandoning and retaking

  • Abandon a quest from the Quest Journal. Enemies, props and helpers created for it are removed.
  • Rewards are paid once [In Testing]: rewards you already received for a quest or task are not paid again if you retake it.

Contract limits [In Testing]

  • You can hold up to 3 NPC contracts at a time.
  • Resource requests range from 500 to 10,000 units. Hunting requests ask for 1 to 50 targets.
  • Rewards are capped so that no single contract can distort the economy.

Progress, logging out and restarts [In Testing]

  • Your progress, including kill counts, is kept when you log out, crash, travel, or the server restarts.
  • Enemies and helpers spawned for your quest are tidied up when you log out and set up again when you return. Only the work still left to do is respawned.

If a campaign is switched off

If a server turns a campaign off, its unfinished parts are removed from your journal the next time you log in. Parts you completed are remembered, and if the campaign is turned back on you resume at the first unfinished part.

Known issues

  • Escort and defend tasks [In Testing]: escort and defend behavior has been fixed, including defenses where you hold out until a timer runs down. If your escort or the person you defend falls, the task resets after a few seconds. If it ever does not restart cleanly, abandon and retake the quest and let us know.
  • Older contracts [In Testing]: contracts you accepted before the recent fixes continue to work, but may show a generic title in the journal.
  • Older rewards: rewards you received before the new tracking was added are not recorded, so they cannot be checked against.

Reporting a problem

Tell us in Discord: the quest name, the part, your planet and level, and what you saw. Please do not share methods for abusing a quest. Staff will look into any report.