Dynamic Quests - FAQ and Known Issues
Dynamic Quests - FAQ and Known Issues
[In Testing] Everything marked [In Testing] below is being verified on the experimental server and is not yet on Live or Test. On Live the story campaigns and NPC contracts are not yet enabled. This page describes how things work now and is not a promise of future releases.
Where are Dynamic Quests available?
| Server | Story campaigns and NPC contracts |
|---|---|
| Live | Not yet enabled |
| Test | Enabled (without the latest fixes marked [In Testing]) |
| Experimental | Enabled |
How do quests and campaigns reach me?
- Level and planet: a campaign is offered when you reach its minimum level and you are on its planet.
| Campaign | Planet | Levels |
|---|---|---|
| Rogue CorSec | Corellia | 35 to 38 |
| The Dune Cartel Threat | Tatooine | 15 to 18 |
| The Swamp Syndicate | Naboo | 25 to 28 |
| Cantina Conspiracy | Rori | 10 to 11 |
| Dearic Free Trade | Talus | 15 to 16 |
- The accept prompt [In Testing]: the first part is shown as a prompt. Accept it to start; decline it and it is not forced on you. Later parts are offered automatically when you finish the previous one.
- Already started? A part you have already started continues wherever you are.
- NPC contracts: talk to a conversational NPC in spatial chat, for example "Do you have any work for me?". If they offer a contract, accept the prompt while you are standing close to them.
Abandoning and retaking
- Abandon a quest from the Quest Journal. Enemies, props and helpers created for it are removed.
- Rewards are paid once [In Testing]: rewards you already received for a quest or task are not paid again if you retake it.
Contract limits [In Testing]
- You can hold up to 3 NPC contracts at a time.
- Resource requests range from 500 to 10,000 units. Hunting requests ask for 1 to 50 targets.
- Rewards are capped so that no single contract can distort the economy.
Progress and logging out [In Testing]
- Your progress, including kill counts, is kept when you log out, crash or travel.
- Enemies and helpers spawned for your quest are tidied up when you log out and set up again when you return. Only the work still left to do is respawned.
If a campaign is switched off
If a server turns a campaign off, its unfinished parts are removed from your journal the next time you log in. Parts you completed are remembered, and if the campaign is turned back on you resume at the first unfinished part.
Known issues
- Escort and defend tasks [In Testing]: if your escort or the person you defend falls, the task resets after a few seconds. We are still confirming that it restarts cleanly in every case. If it does not, abandon and retake the quest.
- Older contracts [In Testing]: contracts you accepted before the recent fixes continue to work, but may show a generic title in the journal.
- Older rewards: rewards you received before the new tracking was added are not recorded, so they cannot be checked against.
Reporting a problem
Tell us in Discord: the quest name, the part, your planet and level, and what you saw. Please do not share methods for abusing a quest. Staff will look into any report.