Dynamic Quest Campaigns Overhaul
[In Testing]Completed] The Dynamic Quest Campaigns Overhaul is currentlynow onlive. theThe Test server (and the experimental server). It is not yet on Live, and thefive story campaigns and NPC contracts are not yet enabled on Live.Live Nothing(v1.7.0), hereand isalso arun promiseon ofthe aTest release.and Experimental servers.
What's New [In Testing]
- Automatic unlock by level: the first part of each story campaign unlocks automatically the moment your character reaches its minimum level, wherever you are in the galaxy. A message appears: "New quest available: ", followed by a prompt to accept it.
- Catch-up for existing characters: if your character is already above a campaign's level, the campaign is offered the next time you log in.
- Story campaigns flow on: when you finish a chapter, the next one is offered to you automatically.
- Your progress is kept: logging out, crashing, changing planets or a server restart does not reset your place in a quest, including kill counts.
- Rewards are paid once: credits, experience and items for a quest or task are granted a single time, reliably. Abandoning and retaking a quest does not pay again what you already received.
- Escort and defend fixes: escort and defend objectives behave more reliably, including defenses where you hold out until a timer runs down.
- Cleaner worlds: enemies, camps and helpers created for your quest are removed when you complete, fail or abandon it, tidied up when you log out, and set up again when you return. Only the work still left to do is respawned.
- NPC contract limits: you can hold up to 3 NPC contracts at a time.
How the level unlock works
- Reach the campaign's minimum level (see the table below) through normal experience or any other level gain.
- Watch for "New quest available: " and accept the prompt. You do not need to be on the campaign's planet to receive it.
- Decline the prompt and it is not forced on you.
- Later parts are offered automatically when you finish the previous one. A part you have already started continues wherever you are.
- Travel to the campaign planet to play it, and follow the waypoints in your Quest Journal (
Ctrl+J).
Campaign levels
| Campaign | Story takes place on | Unlocks at level | Levels | Parts |
|---|---|---|---|---|
| Rogue CorSec | Corellia | 35 | 35 to 38 | 4 |
| The Dune Cartel Threat | Tatooine | 15 | 15 to 18 | 4 |
| The Swamp Syndicate | Naboo | 25 | 25 to 28 | 4 |
| Cantina Conspiracy (Rori Entertainer) | Rori | 10 | 10 to 11 | 2 |
| Dearic Free Trade (Talus Trader) | Talus | 15 | 15 to 16 | 2 |
Each campaign has its own book on the Dynamic Quests shelf with a story overview.
NPC contract limits
- You can hold up to 3 NPC contracts at a time.
- Resource requests range from 500 to 10,000 units. Hunting requests ask for 1 to 50 targets.
- Rewards are capped so that no single contract can distort the economy.
Known issues
- Escort and defend tasks: if your escort or the person you defend falls, the task resets after a few seconds. If it ever does not restart cleanly, abandon and retake the quest and let us know.
- Older contracts: contracts you accepted before these fixes continue to work, but may show a generic title in the journal.
FAQ
- When do I get a campaign? The moment your character reaches its minimum level, on any planet.
- I'm already above the level. It is offered the next time you log in.
- It didn't appear. Log out and back in first. If it still does not show, you may already have started or finished that campaign (check your Quest Journal,
Ctrl+J). Otherwise see Dynamic Quests - FAQ and Known Issues for how to report it. - Do I have to be on the campaign's planet? Not to receive it. You travel there to play it.
- I retook a quest. Why no reward? Rewards you already received for a quest or task are not paid again.
[NOTE] For how the Dynamic Quest System works in general, see [Dynamic Quest System](/link/18). Stages for this item are tracked on the [Roadmap Board](/link/167).