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Sith Profession Guide

[Completed] The reworked Sith profession described here is live on Secura Horizon and Secura Origins. Numbers may still be tuned. See the v1.9.0 Live Update.

What is the Sith profession?

The Sith path is a four-phase profession for characters who follow the dark side. You rise from Sith Acolyte to Dark Lord of the Sith by buying skill boxes, then shape your build in the Sith expertise trees (General and Path). Sith favour two-handed and polearm lightsabers, raw damage and ruthless dark side powers.

The four phases

Phase Title Skill box names Highlights
1 Sith Acolyte Sith Fundamentals I to V Juyo Slash, Force Shout, Heal, Djem So Cleave, Shien Rebound, droid command set
2 Sith Apprentice Sith Essentials I to V Saber Block, ability to wear all armor, higher marks of every phase 1 ability
3 Sith Lord Sith Expertise I to V Higher marks, more lightsaber crafting skill
4 Dark Lord of the Sith Sith Mastery I to V Final marks of every ability, Saber Block Mark 2

Each phase has an entry box, four further boxes and a master box that earns the title. Phases open at about levels 1, 30, 60 and 90.

What the skill boxes grant

Ability Marks What it does
Juyo Slash 1 to 8 Your basic attack, a brutal chaotic slash fuelled by raw emotion
Force Shout 1 to 5 A sonic shockwave of dark side power that staggers enemies caught in it
Heal 1 to 4 Forcefully knits flesh and restores stamina through the dark side
Djem So Cleave 1 to 3 A heavy overhand cleave that smashes through the target's guard
Shien Rebound 1 to 4 Returns an attacker's own violence upon them as a high-damage counter
Saber Block 1 to 2 Mark 1: +10 saber block for 15 seconds. Mark 2: +20 saber block for 30 seconds
Droid commands phase 1 The same 20 droid orders and 6 droid abilities the Jedi receive

Signature abilities (expertise)

Ability Tree What it does
Burst of Speed General +75 percent movement speed for 10 seconds. Costs 3 percent of your maximum health. Cooldown 45 seconds. Surge of Energy raises the bonus to 90 or 105 percent; Overwhelming Endurance adds 15 seconds per rank
Saber Whirlwind General Sweeping 360 degree attack on nearby enemies (about 5 m)
Force Lightning General Quick close-range burst that interrupts the target's action
Sith Alchemy Path Your Force Lightning applies an acid effect that weakens target armor for 8 seconds
Dun Moch Path Single-target debuff: the target deals 15 percent less damage for 12 seconds, and NPCs are taunted
Force Choke Path 25 m range. Roots the target for 5 seconds with heavy crushing damage over the duration
Force Drain Path Energy damage that heals you for up to 100 percent of the damage dealt after mitigation
Deceptive Strike Path High-damage melee attack. From behind the target it always hits and always crits. Stealth is not needed
Phantoms of Korriban Path Teleport to a target up to 25 m away (it must be in line of sight and attackable), stun it for 2 seconds and gain +50 percent critical chance against it for 5 seconds
Force Storm Path capstone Channel for 6 seconds, rooted in place. Each second a lightning tick hits up to 3 enemies within 15 m. A tick deals 41 x your level (about 3690 at level 90), capped at 12 percent of a player's maximum health (5 percent for NPCs) per tick; players take 60 percent of that. Cooldown 90 seconds. Ends if you are stunned or incapacitated
Chain Lightning Path Force Storm hits 1 more target and reaches 2 m farther per rank (rank 1: 4 targets, 17 m)
Sith Defiance General Below 30 percent health, incoming damage from players and NPCs is reduced by 5, 10, 15 or 20 percent by rank
Intimidating Presence General Enemies attacking you within 15 m have their accuracy reduced, 2 percent per rank
Remorseless Nature Path Stance: +10 Stamina and +2 percent lightsaber damage per point spent

Expertise overview

  • General tree: stat boosts, Savage Strikes (lightsaber damage), Fidelity (melee damage), Lightsaber Precision (armor penetration), Cruelty (critical damage), Incisiveness (critical chance), Unnatural Vigor (health), Sith Defiance, Intimidating Presence, Sith Resilience (armor), Dark Channeling (cheaper offensive Force abilities), Bloodlust (a chance to restore health and action on a critical hit) and the movement abilities.
  • Path tree: stance, Djem So Ferocity, Juyo Flurry (bleed chance), Dark Arts Mastery, Dark Illusion (dodge and a chance to break enemy target locks), Lightsaber Alacrity (3 seconds off strike cooldowns per rank, never below half), Dark Rage (a chance to regain action when hit), Cloak of the Sith, Qordis's Greed and the abilities above.
  • The Sith trees can only be bought by Sith characters.

FAQ

Is this live? Yes. It shipped to Live in v1.9.0.

Where do the quests come from? See Sith Profession Quests, Holocron Fragments and the Echoes of the Enclave themepark.