# Player Updates

# Inventory & Bank Capacity

Increase player inventory capacity from 80 to 100, and bank from 100 to 200

# Luck Stat Revamp

- **Luck Stat** Let's take a look at how the luck stat can make you lucky, and what it can improve (definitively... no ~invisible~ luck value). 
    - Improved combat dodge chance.
    - Improved combat evasion chance.
    - Improved combat critical hit chance.
    - Improved combat strikethrough chance.
    - Improved crafting assembly chance (CRITICAL SUCCESS).
    - Improved medic healing, up to 20% increase.
    - Improved faction standing award, up to 20% increase.
    - Improved reverse engineering chance.
    - *Some*combat skills, *some smuggler* combat skills...
    - Event lottery droid success chance.
    - Ranger foraging loot modifier (Including RLS drop chance) 
        - **Remember:** You still need 4 ranks in the expertise skill to unlock RLS drops in foraging for the ranger.
    - Meatlump puzzle loot drop chance.
    - Steal checks (spy &amp; ranger).
    - NPE (Tutorial) experience quest awards (this is trivial...).
    - ***Overall Loot System, increased chance to loot and increased amount of loot.***

# Loot System Revamp

The **Loot System** has been completely reworked! I've added in **Luck** as a factor to the loot system. There has been much discussion on how the LUCK stat plays a role throughout the game, so I've also identified and [written out every single way that the luck stat makes a difference](https://swgsecura-wiki.bmcstudios.org/books/player-updates/page/luck-stat-revamp). 

I've included the Luck Stat Revamp into how the loot system works. Your luck now increases your chance for loot by up to 10% (cap), i.e., every 100 luck stat gives you 1%, up to 10% cap. In addition, if you are lucky, then you will get up to 50% increase in items/cash/etc., from loot drops. For every 100 luck stat you'll get 10% increased loot drops, up to 50% increase cap.
  - Get lucky and increase your cash looted from mobs.
  - Get lucky and increase the normal loot drop type and amount looted.
  - Get lucky and increase chances and quality of RLS drops.
  - Get lucky and increase the Creature Enzyme percentage.
    - *Reduced* the overall drop chance of creature enzymes.
  - Get lucky and receive creature resources (Meat, Hide, Bone, etc.)
    - *Added* creature resources to loot drops.