# Player Cities

# City Rank & Population Details

**City Rank &amp; Population Details** *as of Jan 5, 2024* *Due to the low population of our server, the City Rank &amp; Population have been reduced to meet the needs of our current players.* **These will change accordingly as the server gains more players**

- Rank 1 -- 2 population -- 200m radius
- Rank 2 -- 4 population -- 300m radius
- Rank 3 -- 6 population -- 400m radius
- Rank 4 -- 8 population -- 500m radius
- Rank 5 -- 10 population -- 600m radius

# City Terminals: Bazaar Terminals

- Added **Bazaar Terminals** to the list of terminals a City Mayor may add to their player city!

# REDEED Cost Removed

- Removed all REDEED costs from ALL structures. This is just annoying to be honest. You still can't re-deed if the structure is negative though. Must be greater than or equal to 0.

# Bunker Structures

- Added **5x Bunker Houses** to the player structures that **Structure Traders** can craft.
- Each bunker will take up **4 Lots** and cost **35 credits per hour** in maintenance fees.
- Bunkers have a base item limit of **2,000**.
- Bunkers will take about the same amount of resources as a Large House.
- Each bunker has a unique interior design. Only one of the bunkers (Bunker 4) has a different exterior design as well, otherwise they all have the grey block exterior look.
- Player Bunkers now have the correct maintenance of **30 credits / hour.**
- Player Bunkers now have their signs showing (only default sign is available).
- Player Bunkers are now considered **guild halls** so you can withdraw maintenance and use them as a guild hall.

[![5.png](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/scaled-1680-/sEb7Jhc2khNfRRsu-5.png)](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/sEb7Jhc2khNfRRsu-5.png)

[![4.png](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/scaled-1680-/IogAUmnXnwzyzmFa-4.png)](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/IogAUmnXnwzyzmFa-4.png)

[![3.png](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/scaled-1680-/yo71xUuMXgU0yzBf-3.png)](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/yo71xUuMXgU0yzBf-3.png)

[![2.png](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/scaled-1680-/Y79XefNjDbf27MbE-2.png)](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/Y79XefNjDbf27MbE-2.png)

[![1.png](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/scaled-1680-/xjMr0L4iBegi11QE-1.png)](https://swgsecura-wiki.bmcstudios.org/uploads/images/gallery/2026-04/xjMr0L4iBegi11QE-1.png)

# Salons

- Added a new City building, the **Salon**
    - The Salon can now be crafted by Structure Traders and dropped by Master Entertainers.
    - This building originally was used for Image Designers, but they offer some great RP value as well as look awesome within the city!

# Cale Herron's House

- Added Cale Herron's house as a Tatooine Medium Style 02 house, crafted by Structure Traders.

# Chiss Hut & Rodian Hut

- Added the *Chiss Hut* &amp; *Rodian Hut* deeds.

# Medic & Entertainer Buff Terminals

**Automated Buff Terminals** New static terminals have been installed in all Player Hospitals and Player Cantinas.

- **Medic Buff Terminals:** Get the full suite of Doctor/Combat Medic buffs in one click. 
    - Duration: 3 Hours.
    - Cost: Dynamic pricing based on player level.

- **Entertainer Buff Terminals:** A custom UI allows you to pick and choose your specific Entertainer buffs. 
    - Duration: 3 Hours. (Down from 5 hours Max)
    - Cost: Scaled based on player level and buff selection. Works the same way as the previous Entertainer Inspiration Buff Builder.
    - No more need to wait for the inspiration timer to build up.

# City Elections

## How the City Voting System Works

The voting system in SWG operates on a **3-interval cycle**, which determines when players can register to run for mayor and when the actual election concludes.

#### The Voting Interval System
The voting interval system basically states that a full election cycle last exactly 3 weeks.

Here is a breakdown of the three intervals:
- **Interval 1 ("Voting Week 1"):**
  - This is the beginning of a new election cycle.
  - Any citizen with the politician skill can register themselves as a candidate using the city voting terminal.
  - Citizens can place or change their vote for any registered candidate at any time.

- **Interval 2 ("Voting Week 2"):**
  - Registration is still open, so new candidates can still throw their hat into the ring.
  - Voting remains open, and citizens can freely cast or switch their votes.

- **Interval 3 ("Election Week"):**
  - Registration is Locked: No new candidates may enter the race during this week. This prevents players from registering at the very last second and sniping an election.
  - Voting remains open until the end of the interval, allowing citizens to cast their final votes based on the locked-in list of candidates.