Branching Stories and the Story Keeper
[Completed] Branching stories are live on Secura Horizon and Secura Origins. Details can still change. See the v1.9.0 Live Update.
What's New
- Your choices matter: some Dynamic Quest campaigns now ask you to make a decision in a conversation. What you pick is remembered for your character and decides which quest you get next and which ending you reach.
- Rogue CorSec has two endings: the Corellia campaign now splits at part 2. Side with CorSec and the law, or hear out the rogues. Each path has its own final quest and its own ending.
- Archivist Delen Marr: a new story keeper who stands near the City Contract Board outside the cantina in Coronet, Mos Eisley and Theed. Use him to review your stories and, once a story is finished, to tell it again.
- Story choices in groups: the group leader makes the story choices for the whole group, and the other members are told what was chosen.
- A living Coronet: how many players side with each path in Rogue CorSec can slightly change the mood of the city and which kind of unrest event breaks out there.
- Coronet starport terminals: the merchant terminals at the Coronet starport have been re-laid.
Making a choice
During a branching quest, some dialogue replies are marked as story choices (for example the loyal path and the rogue path in Rogue CorSec). Read them carefully:
- Your choice is permanent for that playthrough. You cannot undo it by abandoning and retaking the quest.
- A choice can also unlock or hide other replies later in the same story.
- Your next quest is picked from your choices. Players who never made a choice (for example because they finished the old version of a campaign) are sent down a safe default path and can still finish.
Rogue CorSec: two paths
| Path | How you get there | Final quest |
|---|---|---|
| Loyal | At part 2, choose to stand with CorSec and go to Captain Baize | Part 4: the loyal finale |
| Rogue | At part 2, choose to hear out the rogues | Part 5: "The Banner Rises", the rogue finale |
- Both finales are balanced: the rewards are equal, so pick the side you want to play, not the side that pays more.
- Reaching an ending also gives +100 Coronet standing, once per campaign for your character.
- Ending rewards are paid once per campaign. Retelling the story and reaching an ending again does not pay them again.
Archivist Delen Marr
Find him standing near the City Contract Board in Coronet, Mos Eisley or Theed. He wanders a little around the board. Right-click him for the radial menu.
The Story So Far
Opens a story window just for you:
- A list of your campaigns, then the chapters you have played.
- The choices you made, written as short lines about what you did.
- The endings you have found. Endings you have not found yet are shown as
???so nothing is spoiled.
Retell this story
Appears once you have reached an ending of a campaign.
- Right-click the Archivist and choose Retell this story.
- Confirm the fee and the cooldown shown in the window.
- The campaign starts again from part 1 the next time you log in, with your old choices cleared.
| Rule | Value |
|---|---|
| Fee (Rogue CorSec) | 25,000 credits, taken from your bank |
| Cooldown | 7 days per campaign |
| When | Only after you reach an ending, never in the middle of a story |
| Rewards | Never paid again, so retelling is for the story, not for profit |
| Endings you have found | Kept, so your list on the Story So Far window only grows |
[NOTE] Some special campaigns may be marked as play-once and cannot be retold.
Groups
- Only the group leader can make the story choices for a group quest. The offer text and your journal tell you this.
- When the leader picks a reply, every member nearby gets a message saying what was chosen and that the story continues on that path.
- Your own Story So Far window marks that entry as chosen by your group leader. Every member keeps their own record and their own endings.
A city that notices
In Coronet, the choices that players make in Rogue CorSec add up over time. When enough players have finished the story and clearly lean one way, the city's mood changes and the next unrest event in Coronet reflects it:
- The old guard tightens its grip: a Hardliner purge event.
- The underworld smells weakness: a Syndicate reprisal event.
- With no clear lean, Coronet has a mixed unrest event.
You will see a mood line on the Coronet City Contract Board. It only sets the flavor of the event. Rewards, standing and board rules are the same whichever event starts, and the mood does not show what any single player chose.
Other fixes
- The Story So Far window columns now line up and read cleanly.
- Updated client files are needed to see the new window. Update through the launcher.
FAQ
Can I change my choice? Not during the playthrough. After you reach an ending you can retell the story from the Archivist for a fee and then choose again.
Does the other ending give better rewards? No. Both Rogue CorSec endings pay the same.
Do I lose my rewards or my found endings when I retell a story? No. Rewards already paid are not paid again, and the endings you have found stay on your list.
Where is the Archivist? Beside the City Contract Board in Coronet, Mos Eisley and Theed.
Can my group vote on a choice? No. The group leader chooses for everyone and the members are told.
Do NPCs remember what I chose? Some AI-driven NPCs now know about your story choices and can mention them in conversation.
Where can I try this? On Live, on both Secura Horizon and Secura Origins.
See also: Dynamic Quest Campaigns Overhaul, City Contract Boards and City Reputation, Dynamic Quests - FAQ and Known Issues.